Infinite Craft
501–510 of 831 posts
Re: Infinite Craft
#502Re: Infinite Craft
#503So deep.
Re: Infinite Craft
#504I couldn't find any information but does this use some kind of LLM to derive the combinations from? It makes a request to the backend every time you combine items which sometimes takes >500ms, and also supports some really wild combinations that I highly doubt someone has taken the time to come up with. It would also explain why the icons are emoji's, it would be fairly trivial to ask ChatGPT to give you the result o…
I knew this was powered by an LLM once I crafted both "seahorse" and "sea horse"
I'm sure it was fun for the creator, bit I'll stick with non - AI games for now.
Re: Infinite Craft
#505Re: Infinite Craft
#506Earlier quoted context omitted.
I didn't have a problem understanding it, but then again, I've played these Alchemy games before. It was one of the first games I ever played on my first Android back in 2010.
Yeah this is what I thought of and I fell back on my old Alchemy habits trying to get to Life to create man and all the other stuff. maybe I'm forgetting or it's different with this game but I haven't gotten there yet, but I've gotten several greek gods and a cyborg, so that's sort of life. Just makes me want to play Alchemy, though. Even Doodle God doesn't scratch the itch Alchemy did in 2011. I found it on StumbleU…
Re: Infinite Craft
#507also, I got to "Trumpcare" and the emoji is rather hilarious.
Re: Infinite Craft
#508I couldn't find any information but does this use some kind of LLM to derive the combinations from? It makes a request to the backend every time you combine items which sometimes takes >500ms, and also supports some really wild combinations that I highly doubt someone has taken the time to come up with. It would also explain why the icons are emoji's, it would be fairly trivial to ask ChatGPT to give you the result o…
Re: Infinite Craft
#509Re: Infinite Craft
#510Games like this already exist and have comparable complexity, so calling it infinite and using an LLM backend feels overhyped. For example, Castle + Fortress = Castle? City + Town = Castle. Castle + Wall = City? Metropolis + City = Megalopolis. Ok we're getting somewhere cool here, let's see how big it gets: Megalopolis + City = Metropolis?! Finally, it just failed to combine War + Tunnel. It blinks for a minute and…
I've found retrying after a bit will often return the new result. I suspect the frontend is timing out before the backend comes up with a result, which is eventually cached by the time of the second attempt