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Infinite Craft

neal.fun

191–200 of 831 posts

Re: Infinite Craft

#191
There used to be webgames with a similar premise. Pretty fun.

I think some of the recipes don’t make sense and it would be a lot better if each thing only had one recipe to create it.

Re: Infinite Craft

#193
post #93

Earlier quoted context omitted.

Ahh, neat application of it. Explains the somewhat dubious combinations I was seeing.

Forest + fire = smoke Mud + water = swamp Swamp + plant = Venus Flytrap Okay, okay. Venus Flytrap + Smoke = smoke detector

Fish + fire = sushi

Re: Infinite Craft

#194
This is very fun.

I managed to make a "Captain Jack Ahab + Draculawhalezilla" that seems to refuse to combine with anything. Maybe because it has a + in it already?

Re: Infinite Craft

#195
post #102

I've had this idea that a game could generate unique crafting fields in some way like this. One of the things that I think limits simulation type games is that they are often restricted to real industries and recipes etc., but if they could make up believable fantasy industries, then there could be more variety.

But they'd also be riddled with bizarre nonsense like Flamethrower+Statue = Venus.

I think making it take a stream of thought approach might help here.

If you ask it to explain the chain of events it can guide the solution. I think that part of the issue here is that there's no context (well, at least that we can see) to these combinations.

But if you build up some context then it might make things make more sense.

E.g., if you imagine that you're prompting in the context of a "crafting type" for statues, you might have flamethrower as a "tool" and statue as an "input" and it might lead to a better solution (e.g., burnt statue, melted statue, etc.,). Alternatively if you said flamethrower and statue were both inputs then maybe the result would be a statue holding a flamethrower.

You could think about other context as well, maybe a welder with tool flamethrower + statue gets a metal statue welded to something, a demolition job with flamethrower + statue gets rubble, etc.,

Re: Infinite Craft

#197
post #93

Earlier quoted context omitted.

Ahh, neat application of it. Explains the somewhat dubious combinations I was seeing.

Forest + fire = smoke Mud + water = swamp Swamp + plant = Venus Flytrap Okay, okay. Venus Flytrap + Smoke = smoke detector

I found fish + fire = sushi amusing - it isn't necessarily wrong, but it also doesn't feel right either...

Re: Infinite Craft

#199
post #9

I couldn't find any information but does this use some kind of LLM to derive the combinations from? It makes a request to the backend every time you combine items which sometimes takes >500ms, and also supports some really wild combinations that I highly doubt someone has taken the time to come up with. It would also explain why the icons are emoji's, it would be fairly trivial to ask ChatGPT to give you the result o…

An LLM seems like overkill for a project like this. Why not word2vec?
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