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Infinite Craft

neal.fun

101–110 of 831 posts

Re: Infinite Craft

#102
I've had this idea that a game could generate unique crafting fields in some way like this. One of the things that I think limits simulation type games is that they are often restricted to real industries and recipes etc., but if they could make up believable fantasy industries, then there could be more variety.

Re: Infinite Craft

#103
post #19

Games like this already exist and have comparable complexity, so calling it infinite and using an LLM backend feels overhyped. For example, Castle + Fortress = Castle? City + Town = Castle. Castle + Wall = City? Metropolis + City = Megalopolis. Ok we're getting somewhere cool here, let's see how big it gets: Megalopolis + City = Metropolis?! Finally, it just failed to combine War + Tunnel. It blinks for a minute and…

not the OP but as a fun exploratory hobby project, you don't think the presentation is reasonable? seems totally fair to me

I mean, not really, no. I'm not trying to be super critical here, just, it's not even presented as a exploratory LLM project. It's only presented as "infinite", and it's... not.

Re: Infinite Craft

#104

Earlier quoted context omitted.

is this completely independently developed? the literal exact same idea at the same time? crazy

They're both inspired by Little Alchemy 1 & 2, PopCap's Alchemy, or if we really squint, The Incredible Machine from 1993. https://en.wikipedia.org/wiki/The_Incredible_Machine

Come to think of it, LLMs with the right prompts would be pretty handy for a Scribblenauts clone: https://en.wikipedia.org/wiki/Scribblenauts

Probably outputting a format supporting the same characteristics as the Object Editor: https://scribblenauts.fandom.com/wiki/Object_editor

Re: Infinite Craft

#105
post #4

I don't get it; maybe it's broken in my browser. I can drag 4 types of items to a floating grid that connects them but then nothing happens. EDIT: Ah, you drag items on top of each other for them to change. Instructions unclear, and I am dumb.

> Instructions unclear, and I am dumb.

You're not dumb -- it's not only unclear, but the interface actively suggests the opposite of what you're supposed to do.

One of the best lessons I ever learned was from Don Norman's famous book, The Design of Everyday Things. Which basically teaches you that the user is almost never dumb, but rather human. And that the responsibility of understanding how to interact with an object, or program, always lies with the creator of that object or program. The designer. It's their job to design something so that it teaches you how to use it. (His most quoted example involves how a plate on a door invites you to push it, while a handle invites you to pull -- and this way you'll never try to pull a door that needs to be pushed open, or vice-versa.)

In this case, the interface invites you to drag things among the various pre-existing points, to continue the "constellation". It does nothing whatsoever to suggest that it would make any sense to drag the labels on top of each other. Indeed, previous experience suggests that this would simply lead to overlapping and obscured labels, so we actively avoid it. And the lines that get drawn between nearby points and labels goes even further to suggest that this is a game or experience about connecting things in a graph-like way -- which, once again, overlapping does not fit into conceptually.

I would never have thought to drag things on top of each other if I hadn't come here to the comments.

Re: Infinite Craft

#107

Earlier quoted context omitted.

You are correct according to this tweet [0]. That may become inaccessible as Nitter dies, but the text is: > Working on an endless crafting game with llama 2 along with a video of this game. [0] https://nitter.cz/nealagarwal/status/1747284257582506102#m

Off topic, why is nitter dying? I've noticed the main instance's SSL cert is down for a bit now, and other instances are pretty rate limited. Did something happen/change?

All (non-paid) Twitter accounts are now rate-limited, which makes a shared Nitter instance untenable. It's probably still possible to host a personal instance for yourself, although they might ban your account for it.

https://github.com/zedeus/nitter/issues/983#issuecomment-191...

Re: Infinite Craft

#108
post #9

I couldn't find any information but does this use some kind of LLM to derive the combinations from? It makes a request to the backend every time you combine items which sometimes takes >500ms, and also supports some really wild combinations that I highly doubt someone has taken the time to come up with. It would also explain why the icons are emoji's, it would be fairly trivial to ask ChatGPT to give you the result o…

This might explain how I got “Super volcano” and “Supervolcano”

Re: Infinite Craft

#109

Earlier quoted context omitted.

You are correct according to this tweet [0]. That may become inaccessible as Nitter dies, but the text is: > Working on an endless crafting game with llama 2 along with a video of this game. [0] https://nitter.cz/nealagarwal/status/1747284257582506102#m

Off topic, why is nitter dying? I've noticed the main instance's SSL cert is down for a bit now, and other instances are pretty rate limited. Did something happen/change?

https://news.ycombinator.com/item?id=39161194
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