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Infinite Craft

neal.fun

61–70 of 831 posts

Re: Infinite Craft

#61
Frankly I want to watch an animation of all the combinations as they are discovered/created over time from their backend. Seeing a growing 'tech tree' from the exploration and imaginations of users would be delightful.

Re: Infinite Craft

#62
post #4

I don't get it; maybe it's broken in my browser. I can drag 4 types of items to a floating grid that connects them but then nothing happens. EDIT: Ah, you drag items on top of each other for them to change. Instructions unclear, and I am dumb.

Thank you! Yes the instructions were missing, and it's hard not to assume that Firefox isn't supported. I was having the same (bad) experience as you.

Re: Infinite Craft

#63
post #9

I couldn't find any information but does this use some kind of LLM to derive the combinations from? It makes a request to the backend every time you combine items which sometimes takes >500ms, and also supports some really wild combinations that I highly doubt someone has taken the time to come up with. It would also explain why the icons are emoji's, it would be fairly trivial to ask ChatGPT to give you the result o…

I thought they were using some kind of vector space searches like embedding.. no idea if that's the case

Re: Infinite Craft

#66

Earlier quoted context omitted.

is this completely independently developed? the literal exact same idea at the same time? crazy

They're both inspired by Little Alchemy 1 & 2, PopCap's Alchemy, or if we really squint, The Incredible Machine from 1993. https://en.wikipedia.org/wiki/The_Incredible_Machine

wow, I totally forgot, thanks! I remember playing that game or a derivative, I think on my father's 386 sometime around 1995?

Re: Infinite Craft

#69
post #16

Its fun, but annoying that you have to do a lot of mouse dragging. Some more click-based interface would be better. Edit: some measure of progress would also be good. I cant know how much I missed Edit2: Megalodon + Cemetery seems to break the system, spits back nothing.

I don't think any measure of completion is applicable here: the combinations are generated by an LLM (and the game even claims to be infinite).

Re: Infinite Craft

#70
post #48

Earlier quoted context omitted.

This is like Quake vs. modern games. In Quake, you get the story in the booklet and it's up to you to learn the game. In modern games you're constantly interrupted with an explanation of what you can do, should do, and so on. I love this one (Infinite Craft) because it's up to you to discover and discovery is really fast because nothing interrupts you. allchemy.io should have a mode without animations and explanation…

> In Quake, you get the story in the booklet and it's up to you to learn the game. Or any old console game. Part of the fun was cracking open the little instruction pamphlet and reading all about each enemy and each weapon with little pictures etc.

Worth noting that Allchemy lets you peer through every single item generated by anyone, via the Itempedia: https://allchemy.io/items

You can find some interesting stuff!

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