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Apple Vision Pro review

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Re: Apple Vision Pro review

#781
post #690

Earlier quoted context omitted.

Instead of having multiple virtual screens I would prefer a lot more if I could simply spread individual Mac windows around my virtual space. In mixed reality the whole concept of a virtual monitor makes no sense, it's just an unnecessarily limiting abstraction you could easily do without. The whole room is your "desktop". It's basically what the SimulaVR guys are aiming at, and I'm surprised Apple didn't go this way…

I know the implementation needs a lot to be desired but just in case you were not aware, the Oculus Rift shipped with this feature and it still exists via the link on Quest AFAIK. You pick the last icon on the UI bar that appears and it lets you select any window to pop out separately Here's a screenshot of 4 windows plus the deskop. https://pasteboard.co/hPKLrKgp5vjy.jpg This features has been there for nearly 9 yea…

For 2, does Microsoft not have accessibility APIs to control window size and layout? On Apple platforms at least if you were doing this "right" you would probably create a new software virtual display and move all windows bridged into VR to that, and move and resize them as appropriate. I believe the actual implementation turns off the Mac screen (through a "curtain" I think, so idk if it's actually moving the windows around below that or what) but like there are many things you can try doing here to make it better.

Re: Apple Vision Pro review

#782
post #638

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People thought Apple making a phone was odd. No one thought mobile phones, or even smart phones were odd. Mobile phones were common when the iPhone came out, and even smart phones weren't uncommon. And once the iPhone did come out, there was immediate interest. AR though, that's something the public hasn't shown much interest in yet. These products are looking more like the Segway (which was once supposedly going to…

Nobody thought Apple making a phone was odd. Even prior to the announcement of the original iPhone and prior to any rumors about actually making a phone, the internet was full of amateur 3D mockups of what an "iPhone" could be like, including looking like an iPod with a click-wheel. They had conquered the personal media player market, and now people wanted a phone with the design of an iPod to carry less stuff in the…

Everyone forgets that the nerds had windows ce phones before Apple hit the market. It was the 3GS and 3rd party dev arcade games that converted me. Apples challenge now is how to convince people who hate them to go to work for them.

Re: Apple Vision Pro review

#783

Earlier quoted context omitted.

Wow, I remember when it was announced, to press materials gave the impression that it would be closely integrable with macOS. I was picturing using VS Code from within it. Which I guess I could do if I set up VNC... but I'm not paying thousands for that. Is an AR productivity tool really so hard? Apple owns the whole stack here. Nintendo can do Mario Kart AR in your living room with an RC car, but I can't get unlimit…

I'm surprised we still don't have an X-like "render on the drawing device" model. Rather than sending pixel, you send a higher abstraction model from which the UI can be drawn.

You can theoretically serialize draw calls, but that's significantly more complicated than sending over a video stream.

Re: Apple Vision Pro review

#784
post #664

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How can you assure us that Vision Pro is nowhere close to that? Do you have one? As someone who bought the original iPhone, it was extremely impressive, but had many many flaws. The browser was practically unusable over 2g and the whole pinch to zoom the New York Times desktop site was never actually practical. I think the parallels are clear. I also bought the original MacBook Air. Now that truly was terrible and st…

Except when the iPhone came out all the reviewers were like "holy shit, this is mind blowing" while with this one everyone is like "it's a shittier oculus quest with some apple polish"

Almost every outlet is calling it a better Oculus Quest but one that is fantastically expensive.

Re: Apple Vision Pro review

#785
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

> The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on.

This has been know for at least 30 years in the eye tracking business and it even has a name - The Midas Touch problem.

Re: Apple Vision Pro review

#786
post #771

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Good luck with that. Devs made the iPhone a hit and Apple demonized them over it. Can’t imagine too many are eager to make the same mistake twice.

Have you been paying attention to everything Apple has been doing in, say, the last week?

[flagged]

Re: Apple Vision Pro review

#787

Earlier quoted context omitted.

Even with that FOV and the highest resolution display they could get, it still can only emulate a 15" display comfy 70cm from your eye at a whopping resolution of 940x540. It's a gimmick priced as 2.5 monitor stands.

How did you get those numbers? They seem quite low, considering that they do 4K mirroring and all.

They don't do 4k mirroring. A 4k monitor has 8 million pixels while the googles have about 11 million pixels per eye. True 4k is only possible if you use 85% of vertical and 85% of horizontal FoV, like when staring at a 24" monitor from 15cm.

Re: Apple Vision Pro review

#788
post #613

Earlier quoted context omitted.

Correlation does not imply causation. I think smartwatches (and step trackers) were a thing, independent of apple. I remember a friend talking about load balancers when they were first came on the market 20 years ago. Cisco had this thing called "localdirector" which I believe couldn't handle load in the first place, while competitors did load balancing in hardware. I was puzzled why people bought them. My friend sai…

> I put my watch on the charger during my shower, which is all it needs Same as the Apple Watch.

> which is all it needs

...to top it up to 7 days of charge

Re: Apple Vision Pro review

#789
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

> Want it for entertainment? people want to enjoy photos, videos, movies with other people and it can't include them.

Not on a plane they don’t. Not in a hotel room on a business trip.

IMHo, the Vision Pro is for being somewhere when you’re nowhere; not for being somewhere when you’re already somewhere.

Re: Apple Vision Pro review

#790
post #771

Earlier quoted context omitted.

Good luck with that. Devs made the iPhone a hit and Apple demonized them over it. Can’t imagine too many are eager to make the same mistake twice.

There are enough devs that love Apple and have a burning loyalty toward them, that this is not something I would worry about. Even if it started to become a problem, Apple has enough cash to make a lot of apps, and could subsidize this for an eternity if necessary to make it work. Apps will not be a problem.

Depends on what they want it to be.

For sure there will be some hardcore indies that just love developing for vr.

There will probably be some game studios ready to go.

TikTok will probably be there.

But, why would Netflix, Spotify, every productivity tool…go out of their way to work on this thing at a time where most are diving deeper into PWA’s?

For spatial computing, they’re going to need to improve the dev situation or accept that safari is the star of the show.

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