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Apple Vision Pro review: magic, until it's not

theverge.com

321–330 of 386 posts

Re: Apple Vision Pro review: magic, until it's not

#321

Earlier quoted context omitted.

There's a lot to question about AVP, but this doesn't make sense. What are you hitting your head on sitting in your seat on an airplane? If you've got the aisle seat and someone needs to move, they do the same thing they do when you're wearing your noise canceling headphone or taking a nap--tap your shoulder. It's not rocket science. The device has breakthrough--when someone comes near (eg a flight attendant), it bre…

> I'd argue airplanes are one of the use-cases for this device that makes the most sense. It's unfortunate that it can't be used on planes yet, then. I saw a video where someone tried it, and apps were just left behind in space by the airplane's movement. It makes sense why this would be the case, but it also should be obvious that if you're in a sealed room, apps you open into the room shouldn't fall through the roo…

It can be used on planes, and that was even part of the original demo. It has a "travel mode" specifically for this use case, which I assume just tells it to ignore the motion sensors and use the camera only.

Re: Apple Vision Pro review: magic, until it's not

#322
post #285

Earlier quoted context omitted.

GP has said > I plan to use it with a keyboard and mouse anyway And judging from reviews this seems required for productivity. I cannot imagine walking around the room with one hand holding a keyboard and another holding a mouse. Maybe they need to sell a contraption that straps a Bluetooth keyboard and mouse to your body so much you can move around hands free?

Just because you don't see a use case doesn't mean one doesn't exist. The original comment explained perfectly well how they would use it. If that use case suits them, then its their prerogative. This gatekeeping of use cases is so odd; why does it matter so much how someone else uses the device?

It's not perfectly explained due to the apparent contradiction

Re: Apple Vision Pro review: magic, until it's not

#323
post #190

Earlier quoted context omitted.

Same for me but there was a single sentence that more than halved my interest in buying this: you can’t have multiple floating windows of MacOS. It’s all in one single floating window. This is by far the biggest flaw for me, and a really stupid one. Hopefully a software update changes this

The 1 monitor cap and the fact that it's only a 1440p resolution makes me think it's a bandwidth/latency limitation, I wouldn't hold my breath on software fixing it.

Fair point but I wish they’d allow more when I don’t need perfect latency video, just mostly static ide material

Re: Apple Vision Pro review: magic, until it's not

#324
This is just the early version of the technology. Once miniaturized to fit into standard size glasses and integrated with a voice controlled LLM assistant/companion that can perform actions and tasks, there's a good chance these things will replace smartphones for alot of people.

Re: Apple Vision Pro review: magic, until it's not

#325
post #16
post #6

This is a very in-depth, informative and factual review. My hats off to the Verge; great job. I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have en…

The whole thing feels very ... "original xbox" to me. Hear me out. It was argued that a big part of the original xbox for Microsoft was making sure they had a toehold in the gaming console market because that market had a change of disrupting the personal computer - and if that happened, they wanted to be there for it and have something ready to go. They did something similar with phones, and we can see how it specta…

Apple's approach to both AR/VR and ML/AI is giving me big "Microsoft missing the boat on mobile" vibes.

Re: Apple Vision Pro review: magic, until it's not

#326
post #153

This review confirmed this is exactly what I need. I don’t care about my hair messing up, I work from home. I don’t care if the display doesn’t look as good as reality, that was never my expectation anyway. The display just needs to look good enough to work with fine text and hi-res images. I don’t care if it’s too heavy to wear for hours at a time, I always work in 25 minute blocks anyway. Breaks are good. I don’t c…

So are you going to use a keyboard and mouse or not? It sounds like you're going to buy this regardless. Why are you trying to justify it to us?

Re: Apple Vision Pro review: magic, until it's not

#327
post #65

Earlier quoted context omitted.

Doesn’t it have some weird and Very Apple design flaw where it’s hard to charge and use at the same time?

That'd be fitting. Maybe the charging port is inside of it right between your eyes so you have to charge it like their old mouse you had to flip over dead.

> charge it like their old mouse you had to flip over dead

That's not "their old mouse", it's the current mouse. We're still on the 2015 design with the charging port at the bottom. (I have one and I don't mind/care, I just chuckle once a month when I remember to charge it)

Re: Apple Vision Pro review: magic, until it's not

#328
post #294

Earlier quoted context omitted.

> and it can't phone home about what I'm watching or otherwise doing with the TV Are you sure? The old idea of giving TVs built-in cellular backup connection is probably still too risky/expensive - dealing with people extracting and repurposing the SIM card with a free (for them) data plan is a hassle. But what about eSIM ?

put a faraday cage around your house lol

Mark my words: one of these days, there will be a huge national security scandal involving data stolen from a SCIF, possibly with loss of life as a consequence, and it'll turn out there wasn't any intelligence op or treason involved - just adtech fuckery getting out of hand. Think disposable microphone and eSIM in a popcorn bag, sending telemetry to a publicly-readable S3 bucket, or something, because it's superbowl and they HAVE TO know if you're watching.

Re: Apple Vision Pro review: magic, until it's not

#329
post #13
post #6

This is a very in-depth, informative and factual review. My hats off to the Verge; great job. I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have en…

You captured my feeling perfectly. In particular >> While your then-PDA may have supported 3G and came with many other capabilities the first iPhone lacked, there were certain things in regard to build, design, usability and intuitiveness that were unparalleled in the products at the time. Comparing an iPhone and an iPAQ Pocket PC made the latter seem ancient, even though it could do a lot the iPhone couldn't. Compar…

What makes you continue to try all the VR headsets if they keep sitting in a drawer at the end of the day (honest question)?

When I see comments like this, and there seem to be many, I can’t help but think VR is a technology in search of a problem. With every platform Apple has launched they show the problem it will solve for customers and I just don’t see that here, and really haven’t seen it with any VR headset, at least not enough to overcome the downsides.

I can’t help but think of this video of Steve Jobs… “you’ve got to start with the customer experience and work backward to the technology. You can’t start with the technology and try to figure out where you’re going to try and sell it.”

https://m.youtube.com/watch?v=oeqPrUmVz-o

Re: Apple Vision Pro review: magic, until it's not

#330
post #159

Earlier quoted context omitted.

Sorry for the slight tangent, but: What's the current state of VR&AR Headset friction / boot time? This is what I expected Apple to solve first. With VR/AR headsets, the friction to 'boot in' seems to be one of the biggest problems in adoption, and one that I feel Meta et al don't openly talk about. (Note, I am ignorant of this field in general). How close are we to seamless, quick boot, such that one puts on a heads…

Having used a Quest 2 and owning a Quest 3 personally I can tell you the delay is essentially zero. It takes 2-3 sec to get the headset fully secured around your head, and the Quest will wake up the very moment it starts to get moved. That's part of the reason it annoys me so much-- just moving the controllers will wake it up, even if it's sitting on my desk.

You can turn that feature off, at least on the Quest 3
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