Earlier quoted context omitted.
There's a lot to question about AVP, but this doesn't make sense. What are you hitting your head on sitting in your seat on an airplane? If you've got the aisle seat and someone needs to move, they do the same thing they do when you're wearing your noise canceling headphone or taking a nap--tap your shoulder. It's not rocket science. The device has breakthrough--when someone comes near (eg a flight attendant), it bre…
> I'd argue airplanes are one of the use-cases for this device that makes the most sense. It's unfortunate that it can't be used on planes yet, then. I saw a video where someone tried it, and apps were just left behind in space by the airplane's movement. It makes sense why this would be the case, but it also should be obvious that if you're in a sealed room, apps you open into the room shouldn't fall through the roo…
Apple Vision Pro review: magic, until it's not
321–330 of 386 posts
Re: Apple Vision Pro review: magic, until it's not
#322Earlier quoted context omitted.
GP has said > I plan to use it with a keyboard and mouse anyway And judging from reviews this seems required for productivity. I cannot imagine walking around the room with one hand holding a keyboard and another holding a mouse. Maybe they need to sell a contraption that straps a Bluetooth keyboard and mouse to your body so much you can move around hands free?
Just because you don't see a use case doesn't mean one doesn't exist. The original comment explained perfectly well how they would use it. If that use case suits them, then its their prerogative. This gatekeeping of use cases is so odd; why does it matter so much how someone else uses the device?
Re: Apple Vision Pro review: magic, until it's not
#323Earlier quoted context omitted.
Same for me but there was a single sentence that more than halved my interest in buying this: you can’t have multiple floating windows of MacOS. It’s all in one single floating window. This is by far the biggest flaw for me, and a really stupid one. Hopefully a software update changes this
The 1 monitor cap and the fact that it's only a 1440p resolution makes me think it's a bandwidth/latency limitation, I wouldn't hold my breath on software fixing it.
Re: Apple Vision Pro review: magic, until it's not
#324Re: Apple Vision Pro review: magic, until it's not
#325This is a very in-depth, informative and factual review. My hats off to the Verge; great job. I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have en…
The whole thing feels very ... "original xbox" to me. Hear me out. It was argued that a big part of the original xbox for Microsoft was making sure they had a toehold in the gaming console market because that market had a change of disrupting the personal computer - and if that happened, they wanted to be there for it and have something ready to go. They did something similar with phones, and we can see how it specta…
Re: Apple Vision Pro review: magic, until it's not
#326This review confirmed this is exactly what I need. I don’t care about my hair messing up, I work from home. I don’t care if the display doesn’t look as good as reality, that was never my expectation anyway. The display just needs to look good enough to work with fine text and hi-res images. I don’t care if it’s too heavy to wear for hours at a time, I always work in 25 minute blocks anyway. Breaks are good. I don’t c…
Re: Apple Vision Pro review: magic, until it's not
#327Earlier quoted context omitted.
Doesn’t it have some weird and Very Apple design flaw where it’s hard to charge and use at the same time?
That'd be fitting. Maybe the charging port is inside of it right between your eyes so you have to charge it like their old mouse you had to flip over dead.
That's not "their old mouse", it's the current mouse. We're still on the 2015 design with the charging port at the bottom. (I have one and I don't mind/care, I just chuckle once a month when I remember to charge it)
Re: Apple Vision Pro review: magic, until it's not
#328Earlier quoted context omitted.
> and it can't phone home about what I'm watching or otherwise doing with the TV Are you sure? The old idea of giving TVs built-in cellular backup connection is probably still too risky/expensive - dealing with people extracting and repurposing the SIM card with a free (for them) data plan is a hassle. But what about eSIM ?
put a faraday cage around your house lol
Re: Apple Vision Pro review: magic, until it's not
#329This is a very in-depth, informative and factual review. My hats off to the Verge; great job. I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have en…
You captured my feeling perfectly. In particular >> While your then-PDA may have supported 3G and came with many other capabilities the first iPhone lacked, there were certain things in regard to build, design, usability and intuitiveness that were unparalleled in the products at the time. Comparing an iPhone and an iPAQ Pocket PC made the latter seem ancient, even though it could do a lot the iPhone couldn't. Compar…
When I see comments like this, and there seem to be many, I can’t help but think VR is a technology in search of a problem. With every platform Apple has launched they show the problem it will solve for customers and I just don’t see that here, and really haven’t seen it with any VR headset, at least not enough to overcome the downsides.
I can’t help but think of this video of Steve Jobs… “you’ve got to start with the customer experience and work backward to the technology. You can’t start with the technology and try to figure out where you’re going to try and sell it.”
Re: Apple Vision Pro review: magic, until it's not
#330Earlier quoted context omitted.
Sorry for the slight tangent, but: What's the current state of VR&AR Headset friction / boot time? This is what I expected Apple to solve first. With VR/AR headsets, the friction to 'boot in' seems to be one of the biggest problems in adoption, and one that I feel Meta et al don't openly talk about. (Note, I am ignorant of this field in general). How close are we to seamless, quick boot, such that one puts on a heads…
Having used a Quest 2 and owning a Quest 3 personally I can tell you the delay is essentially zero. It takes 2-3 sec to get the headset fully secured around your head, and the Quest will wake up the very moment it starts to get moved. That's part of the reason it annoys me so much-- just moving the controllers will wake it up, even if it's sitting on my desk.