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Apple Vision Pro review: magic, until it's not

theverge.com

301–310 of 386 posts

Re: Apple Vision Pro review: magic, until it's not

#301

Earlier quoted context omitted.

I was told Jony Ive personally quit over this project. He felt it was fundamentally wrong, and the first product Apple made post Jobs that directly contradicted the vision of the company. And not in a Porsche shouldn't make an SUV sort of way -- rather on the way out he shared some pretty well articulated moral issues with the product and how Jobs would release buggy products, but rarely fundamentally flawed ones. Th…

Are you so sure? Have you seen this video where Steve Jobs describes Vision Pro-like capability as inevitable and positive? https://www.reddit.com/r/VisionPro/comments/1acubbl/steve_jo...

Yea you saw one video where Steve Jobs said one thing one time. I’ve over the course of a lifelong relationship felt Otherwise.

Re: Apple Vision Pro review: magic, until it's not

#302
post #16
post #6

This is a very in-depth, informative and factual review. My hats off to the Verge; great job. I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have en…

The whole thing feels very ... "original xbox" to me. Hear me out. It was argued that a big part of the original xbox for Microsoft was making sure they had a toehold in the gaming console market because that market had a change of disrupting the personal computer - and if that happened, they wanted to be there for it and have something ready to go. They did something similar with phones, and we can see how it specta…

Microsoft failed to disrupt the smartphone market because they tried doing it at a period of all time low Microsoft sentiment, especially in the developer community. If they tried it again today, it might actually work.

Apple putting a toe in the water is roughly equivalent to Microsoft's HoloLens effort. I wouldn't compare it to Xbox or even the Windows Phone. Ironically Apple might fail here because they're developer relations isn't exactly great right now and they might lose this the same way Microsoft lost mobile.

Re: Apple Vision Pro review: magic, until it's not

#303

This product, and every similar headset to follow will never appeal to a mass market for daily hours-long usage. It's uncomfortable, isolating, constraining, expensive, anti-social and its use cases are at best temporarily impressive but quickly grow old. The entire product category simply sucks. I'm sure the incidental 3D movie experience is great, but most people don't watch movies every single day for hours on end…

You place a lot of emphasis on the social aspect, but we aren't necessarily in the days where we show everyone what's on our phone screens. My phone is pretty much a solo experience unless someone wants to take a picture of me.

> Watch people with big monitor setups. They watch the middle one whilst the other 2 are stale and only get the occasional peek.

That makes it sound unviable, but you underestimate how great a passive monitor can be. Something to have some music or video run on, or to view output while one monitor has developmental tools on it. It saves a lot of friction from switching virtual desktops or alt-tabbing (which can ruin certain viewing applications).

That's honestly a big selling point for me, the ability to pack in a portable double/triple monitor setup for travel. Not $3500 selling point, but it does make me consider trying one of them out before the close of the decade

>Another issue is that the type of content/experience that would truly shine on such a headset, is impossibly hard/expensive to make.

Yeah I imagine so. Beat Saber is crazy fun and something not easily emulated on a controller, but making that truly killer app in this modern environment is hard. But I guess the App Store encouraged that for mobile, maybe they can capture lightning twice.

Re: Apple Vision Pro review: magic, until it's not

#304
post #23

Ha, I was downvoted and told "why do we need controllers, the iphone and macbook dont come with controllers" yesterday when I said this is stupid without controllers. I have a vive, q2 and q3. Look at him trying to type on that keyboard. I have hand gestures on my q3. They're nice for a few certain things, but thankfully I can forget they exist for 99% of what I do, that isn't flinging windows/screens left and right…

But the iphone and macbook do have controllers. what are people typing on? The problem is that we're even farther away from the whole sci-fi "type of a virtual keyboard projected into space" sort of control, so that's not an option yet.

Re: Apple Vision Pro review: magic, until it's not

#305
post #105

I feel like this will be a spectacular flop. It’s the first major new Apple product announcement that I completely forgot about (and I mean completely) in the time between announcement and ordering. Nobody I know is even talking about it, unlike when the Apple Watch came out, or the iPad. The experience needs to be as life-changing as the iPhone if you’re going to normalize people wearing ski goggles around the house…

To be fair, the iphone was subsidized by AT&T back in the day and was sold out for $200 or so, and the earpods and Watch weren't more than $300

we're arguably in a recession right now and this device is priced higher than almost any other apple product in history. Only a top of the line retina macbook pro really comes close. It's not a great time to sell super expensive tech, and not a good time to invest in such tech unless you can fund yourself.

Re: Apple Vision Pro review: magic, until it's not

#306

Earlier quoted context omitted.

Then I guess that is fine, since airlines are typically providing 75 watts per seat.

A couple watts of heat dissipating into your face and head the entire flight is.... Not optimal. Heat is a rather important issue for VR hardware. You can't really positively ventilate the actual part that goes over your face, or else you dry out your eyes and that's pretty unenjoyable.

The battery is not located near your face, it’s lower on your waste. I’ve never experienced heat up on my quest 2, and I’m using it for mostly sweaty things. I just can’t see Apple making something that gets hotter than a quest.

Re: Apple Vision Pro review: magic, until it's not

#307

Earlier quoted context omitted.

Wouldn't your dominant hand be on your mouse?

There's either got to be a big generational gap on preference for this, or a lot of folks out there have developed mousing ambidexterity.

Some lefty's do. I use the mouse right handed and even hold a guitar right handed. Some things you just train yourself to conform to society with. Kind of a shame I'm not an artist because I can have an amazing setup with a drawing tablet, keyboard, and mouse that is all at my beck and call.

(and... that, with my off hand as well. No clue why. I guess I hold a screen with my dominant hand?).

Re: Apple Vision Pro review: magic, until it's not

#308
> But the Vision Pro is so convincing and so unconcerned with whether you might have any limits that you can easily go too far too fast and get yourself a little queasy.

I think this is a good thing. I don't want to be protected from myself - let me find and push my own limits, and I'll keep myself in my comfort zone if I need to. Attempts to protect me from myself typically result in frustration, since I don't like being confined to what they think is safe.

Re: Apple Vision Pro review: magic, until it's not

#309
post #105

I feel like this will be a spectacular flop. It’s the first major new Apple product announcement that I completely forgot about (and I mean completely) in the time between announcement and ordering. Nobody I know is even talking about it, unlike when the Apple Watch came out, or the iPad. The experience needs to be as life-changing as the iPhone if you’re going to normalize people wearing ski goggles around the house…

To be fair, the iphone was subsidized by AT&T back in the day and was sold out for $200 or so, and the earpods and Watch weren't more than $300 we're arguably in a recession right now and this device is priced higher than almost any other apple product in history. Only a top of the line retina macbook pro really comes close. It's not a great time to sell super expensive tech, and not a good time to invest in such tec…

> Watch weren't more than $300

The first Apple Watch started at $349 for aluminum/small screen.

Living in LA at the time, I know a lot of people that coughed up the extra ~$250 (so $599 total) because of the implications of having the aluminum ones.

Re: Apple Vision Pro review: magic, until it's not

#310

Earlier quoted context omitted.

Like so many Apple things, I thought AirPods were dumb until I got some (as a gift). I'd tried some Logitech wireless earbuds just a couple months before first trying AirPods. Those were dumb. God they sucked. I've avoided the Watch for that reason. The little conveniences of various Apple-thingies are the sort of stuff you can't un-experience, and then you're stuck buying the damn things forever.

I got an Apple Watch in 2019, and I don't wear it anymore. It was just another thing that needed to get charged every day, and none of the apps are very useful, and most of them are buggy and poorly supported.

I'm surprised people put up with daily charging in a watch where sleep tracking is a core feature.
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