Earlier quoted context omitted.
Reminds me of iPhone 1. Everything you've said is reminiscent of the reviews of the first iPhone.
iPhone 1 was the effectively the first mass market smartphone This however is coming after a decade of existing AR/VR consumer electronics and still misses the mark
Apple Vision Pro review
621–630 of 1001 posts
Re: Apple Vision Pro review
#622Earlier quoted context omitted.
I've got an HTC Vive which is also ~110degrees. Although you do initially get the 'looking through ski goggles' feeling when you first put it on, that feeling VERY quickly goes away when you start doing anything inside. It's plenty immersive. Sure, more FoV would be nicer, but it's not like looking through a telescope or something.
Right, your brain really does not give a crap about the very edge of your vision. Instead of spending thousands on way more screen and optics real estate that you will barely notice because you barely notice ANYTHING outside of your focal point, we'd probably be just fine with a couple RGB LEDs shining just colors at your periphery.
That sounds like a way that may actually work (and don't cost too many penny). Just put dozens of programmable LEDS at the edge of your view. And shining correspond colored light when someone actually use a flashlight to point at you. That might even be used as a safety measure without block your view.
Re: Apple Vision Pro review
#623Anyone remember when Memoji came out? It was pretty mid. Lots of problems with it. Now it's really good. It works really well now. Personas are like that. Same thing with eye tracking. This whole product is 90% of the way there. But the next 9% is just as hard as that original 90%. Apple is releasing it now to push it to 99%. It'll get better.
Re: Apple Vision Pro review
#624Earlier quoted context omitted.
The first iPhone was pretty terrible. I couldn't get my Marketing peers to take it seriously (which they came to regret). The first Watch was awful. I love my Series 8. Don't get me started on the first Mac...
The first iPhone was terribly limited compared to what came after it was not in any way terrible for the time. The demo Steve Jobs did was so good that a lot of people just refused to believe it was possible, only to be proven wrong when the thing went on sale. You have to put it in context with what passed for a smart phone back then. No web browser (they sort of existed but were extremely cut down and not really us…
I based my purchase of phones in the early to mid 00s on whether they came with the full Opera Mobile browser.
I could use just about everything online the same as desktop, that didn't rely on flash of course. The screen size was small but surprisingly wasn't a big issue as everything else was a massive improvement.
Oh Nokia 3660, how I loved thee. I actually chose the 3650 and then 3660 because they seemed to be the best smartphones at a standard sized. I just couldn't justify qwerty.
Re: Apple Vision Pro review
#625Wild that the Quest 3 sounds like a better device. Call me crazy, but if Apple can't figure this out, maybe the concept itself is flawed.
Reading these reviews, I just keep thinking -- yes Apple does this better, and that is interesting, but... the Quest 3 can almost do all of these at a fraction of the price.
And the biggest investments -- screen and cameras -- need to see real use cases yet. I am not convinced that people are actually going to replace their monitors or TVs with Vision Pro and wearing this for many hours straight at this point.
Re: Apple Vision Pro review
#626Earlier quoted context omitted.
The biggest thing for me, from the Verge review, was the limited field of view. Apple sold it as filling the users entire field of view and it sounds like that isn’t the case. When I first saw the reality of the Microsoft HoloLens, that was my disappointment there as well… Google Glass as well. I don’t want to feel like I’m wearing an AR device, as so far, that’s what everything has looked like. Limits of the technol…
That was the surprise to me too. Lower FOV than a Quest 3? Inexcusable.
Re: Apple Vision Pro review
#627Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…
Wow, I remember when it was announced, to press materials gave the impression that it would be closely integrable with macOS. I was picturing using VS Code from within it. Which I guess I could do if I set up VNC... but I'm not paying thousands for that. Is an AR productivity tool really so hard? Apple owns the whole stack here. Nintendo can do Mario Kart AR in your living room with an RC car, but I can't get unlimit…
What you don't get is Mac windows intermingled with AVP windows, it's just your Mac screen as one window that you can move about. It sounds good though, and there has been a fair amount of movement in screen sharing over the last few macOS releases which suggests more could be coming here (like multi-screen support).
Re: Apple Vision Pro review
#628Wild that the Quest 3 sounds like a better device. Call me crazy, but if Apple can't figure this out, maybe the concept itself is flawed.
As an anchoring point, Apple couldn't figure out a better solution for movie watching than Google's or Amazon's offering (cheaper yet better than the Apple TV), and I don't think the concept is flawed in any way.
If anything, it's probably healthy to see Apple stretch and hit some walls, try new ideas that might or might not succeed, and overall experiment in the open instead of always assuming they've got the perfect solution.
Re: Apple Vision Pro review
#629Earlier quoted context omitted.
I see headsets like this as a way to have multiple, large, monitors that go away as soon as you aren't using them. After having a big dual-monitor setup for years, about a year and a half ago I got rid of them and work with just my laptop's display. I do this so that my desk doesn't have to have monitors on it, and is more conducive to artistic work and mechanical tinkering. I don't miss multiple monitors so much, bu…
Have you considered monitor arms to just kinda chuck your monitors out of the way after you are done using them ? I'm on the same boat as you, but ended up just getting a long table so I can move to the empty side when I need it.
I certainly could make adjustments to accommodate a monitor - I just don't want to, and would love for there to be a way to not have to and still get to use a large display.
Re: Apple Vision Pro review
#630Wild that the Quest 3 sounds like a better device. Call me crazy, but if Apple can't figure this out, maybe the concept itself is flawed.
That's giving way too much credit to a corporation. As an anchoring point, Apple couldn't figure out a better solution for movie watching than Google's or Amazon's offering (cheaper yet better than the Apple TV), and I don't think the concept is flawed in any way. If anything, it's probably healthy to see Apple stretch and hit some walls, try new ideas that might or might not succeed, and overall experiment in the op…
This is a solution that creates 20 new problems.
> too much credit to a corporation
What does this mean? Are indie developers supposed to do a better job than a corp (see: a group of people) with billions in R&D?