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Apple Vision Pro review

wsj.com

591–600 of 1001 posts

Re: Apple Vision Pro review

#591
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

The biggest thing for me, from the Verge review, was the limited field of view. Apple sold it as filling the users entire field of view and it sounds like that isn’t the case. When I first saw the reality of the Microsoft HoloLens, that was my disappointment there as well… Google Glass as well. I don’t want to feel like I’m wearing an AR device, as so far, that’s what everything has looked like. Limits of the technol…

> As far as viewing with other people, this doesn’t seem like an insurmountable challenge.

This can also be achieved with 3rd party apps. On Quest, this is already a reality with Big Screen.

Re: Apple Vision Pro review

#592
post #505
post #424

Earlier quoted context omitted.

Reminds me of iPhone 1. Everything you've said is reminiscent of the reviews of the first iPhone.

This iPhone trope has gotta die. I worked at Motorola when the iPhone came out. Every single engineer knew this thing would blow everything else out of the water. It was one of the largest leaps in consumer tech devices ever. I assure you the Vision Pro is nowhere close to that.

I love how people just rewrite history on the internet lol.

Iphone 1 was a collosal PoC. Slow, most of web didnt work. Its only appeal was the full touchscreen, which of course sucked to type on, but looked cool (which is the reason people bought it mostly). Everyone that needed mobile compute functionality was still on Blackberry and some other devices.

There was a time during early 2010s where the iphone was better than everything else due to native hardware and in house software and updated functionality. However by 2016 Android caught up, and since the first Pixel came out it pretty much has been ahead ever since.

Re: Apple Vision Pro review

#593

Earlier quoted context omitted.

In my area (Long Island), Apple Maps works great (better than Google Maps). I hear that it falls down, in rural areas, though. [ edit ] Looks like I pissed in someone’s cereal. Didn’t mean to, but different strokes, and all that… I was just recounting actual personal experience, which, I suppose, isn’t popular, hereabouts. Just for context, I have been writing Apple programs, since 1986. I am totally committed to the…

I just checked my area in Apple Maps out of interest and my own house, which I've lived in for longer than Apple Maps has existed, is listed as belonging to a business I've never heard of. The only actually existing business I can find with that name is at the opposite side of the country. Not a great first impression. Also while I can view Apple Maps via a third party like DuckDuckGo, you can only report a map issue…

It's possible a previous tenant used that address or was attached to a business with that name. It happens to offices all the time as well. We had like 8 businesses attached to one of our offices, where only 1 ever existed. They were all tied to the owner and original filings used the address temporarily.

Still weird either way.

Re: Apple Vision Pro review

#594
post #219

I really like Joanna Stern, and how she approaches reviews like this. I’ve watched her review, The Verge’s, and MKBHD’s unboxing video. However, the best review I’ve found that actually transmits what is possible and what it is like to use is Brian Tong’s 55 minute review video: https://youtu.be/GkPw6ScHyb4 I’m not familiar with him, but unlike other reviews I’ve seen, he spends less time evaluating or summarizing, a…

Good review. Most interesting part was at 43:00 discussing the ergonomics and weight, which is the real question for everyone hoping to make this a daily driver. He said he could wear it 45 mins before needing to take it off, that it was overstimulating so you need to slow down how quickly you use apps and move things on screen, and that gestures also were fatiguing. You could tell he was trying to be fair but positi…

The fatigue will morph into buyer's fatigue.

Re: Apple Vision Pro review

#595
post #219

I really like Joanna Stern, and how she approaches reviews like this. I’ve watched her review, The Verge’s, and MKBHD’s unboxing video. However, the best review I’ve found that actually transmits what is possible and what it is like to use is Brian Tong’s 55 minute review video: https://youtu.be/GkPw6ScHyb4 I’m not familiar with him, but unlike other reviews I’ve seen, he spends less time evaluating or summarizing, a…

Good review. Most interesting part was at 43:00 discussing the ergonomics and weight, which is the real question for everyone hoping to make this a daily driver. He said he could wear it 45 mins before needing to take it off, that it was overstimulating so you need to slow down how quickly you use apps and move things on screen, and that gestures also were fatiguing. You could tell he was trying to be fair but positi…

This is headset, app and person dependent. I've done 8 hours in Elite: Dangerous (sat down, can't remember the headset) and well over 4 hours in Fallout 4 VR (stood up and moving around, Valve Index).

Having demoed VR at my old office I can tell you that the range of reactions varies from an immediate "nope" and having to take the headset off to being able to stay in it for a significant amount of time with no discomfort.

Re: Apple Vision Pro review

#596
post #424

Earlier quoted context omitted.

Reminds me of iPhone 1. Everything you've said is reminiscent of the reviews of the first iPhone.

The first gen iPhone had a much better UX than other phones, so missing a few features like copy and paste was palatable. I do think future generations of AVP will do well. Iterating and applying learnings and customer feedback will make this a good product.

iphone by far did not have a better UX. It looked nice, but it had no more functionality than other devices at the time.

In general, UX design is the argument people used to (and still do sometimes) run to "prove" that the device was better when it was clearly not. Fancy icons dont make a good UX, functionality does. You dont say copy and paste is good UX, you say its a feature.

Re: Apple Vision Pro review

#597
post #505

Earlier quoted context omitted.

This iPhone trope has gotta die. I worked at Motorola when the iPhone came out. Every single engineer knew this thing would blow everything else out of the water. It was one of the largest leaps in consumer tech devices ever. I assure you the Vision Pro is nowhere close to that.

I love how people just rewrite history on the internet lol. Iphone 1 was a collosal PoC. Slow, most of web didnt work. Its only appeal was the full touchscreen, which of course sucked to type on, but looked cool (which is the reason people bought it mostly). Everyone that needed mobile compute functionality was still on Blackberry and some other devices. There was a time during early 2010s where the iphone was better…

> Its only appeal was the full touchscreen, which of course sucked to type on, but looked cool

and motion controls. Between the Nintendo Wii and the first iPhone people were obsessed with motion controls for some reason.

Re: Apple Vision Pro review

#598
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

Expecting the same, this is going to be a MASSIVE flop. VR is not for the masses until the goggles go away.

I think this product will be a slow burn. They are getting developers engaged now and subsequent generations will bring broader appeal while the software will get more refined and apps will expand in availability. I don’t think it will be a flop it will just take a while to get going. And they must absolutely know this given the current pricing.

Re: Apple Vision Pro review

#599
post #505

Earlier quoted context omitted.

This iPhone trope has gotta die. I worked at Motorola when the iPhone came out. Every single engineer knew this thing would blow everything else out of the water. It was one of the largest leaps in consumer tech devices ever. I assure you the Vision Pro is nowhere close to that.

I love how people just rewrite history on the internet lol. Iphone 1 was a collosal PoC. Slow, most of web didnt work. Its only appeal was the full touchscreen, which of course sucked to type on, but looked cool (which is the reason people bought it mostly). Everyone that needed mobile compute functionality was still on Blackberry and some other devices. There was a time during early 2010s where the iphone was better…

I think if you talked to someone working on Meta Quest they would say this is going to blow the competitors away. If you talk to a reviewer for a tech magazine they’re going to complain about any detail they can find in the 1.0 launch of a new product line as if it’s a colossal failure (aka PoC).

Re: Apple Vision Pro review

#600
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

Expecting the same, this is going to be a MASSIVE flop. VR is not for the masses until the goggles go away.

Its not gonna flop, for the same reason that Apple desktops dont flop. Anyone educated in basic modern technology can easily see that for the price, you can build a custom desktop that blows any Mac one out the water, but people still buy them because of 2 things: styling and ecosystem.

Vision has both of those. People will conveniently ignore all the downsides of it, like they do with current Apple products.

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