Apple Vision Pro review
361–370 of 1001 posts
Re: Apple Vision Pro review
#362It is interesting how many here are excited about this for productive computer work. It’s also what Apple advertises with. But what is the account situation like? For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible. AirPods have gotten better over the years where to…
> But what is the account situation like? These devices are going to have your sweat, makeup, odours etc on them. So you're really not going to want to share a device with anyone else.
Re: Apple Vision Pro review
#363Earlier quoted context omitted.
Side loading apps on the quest is pretty simple using the aptly named SideQuest, it only requires a one time 15 minute set up. Definitely a lot easier than trying to do this on an iPhone/iPad/iQuest.
Meta Quest also has full support for WebXR which lets you bypass all the app store BS. You can use this framework to make worlds visible on most XR headsets as well as desktop and mobile https://aframe.io/ My understanding is that Apple is making excuses about being slow to support WebXR. As much as the media has benn fixated about the failed Horizon Worlds (which is a very interesting story that I've never seen elab…
https://www.roadtovr.com/apple-vision-pro-webxr-support-safa...
Re: Apple Vision Pro review
#364Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…
Re: Apple Vision Pro review
#365Earlier quoted context omitted.
I wonder given all this... what the expectations are at Apple from a higher up/board/executive standpoint are Most of Apple offerings are good: Watch iPad Mac iPhone services Are they really expecting this to just be a hard problem initially that they get better at over time? When is the last time they launched a "so so" product?
Apple Maps falls in that category. Maps was bad when it came out but after years of effort (and a lot of money), it's pretty good now. That was no small feat given how good Google Maps already was when Apple Maps started.
Re: Apple Vision Pro review
#366Earlier quoted context omitted.
I wonder given all this... what the expectations are at Apple from a higher up/board/executive standpoint are Most of Apple offerings are good: Watch iPad Mac iPhone services Are they really expecting this to just be a hard problem initially that they get better at over time? When is the last time they launched a "so so" product?
Tim Apple reportedly overrode the design team on launching it prematurely relative to their typical standards in order to enter the market and begin iterating before waiting too long. It’s the first new product category made under his leadership and he’s eyeing retirement, as context. Btw, don’t forget visionOS 2.0 is just 18 weeks away. (Source: WWDC is every June and every platform gets a version bump, as we saw wi…
Source?
Re: Apple Vision Pro review
#367Earlier quoted context omitted.
Side loading apps on the quest is pretty simple using the aptly named SideQuest, it only requires a one time 15 minute set up. Definitely a lot easier than trying to do this on an iPhone/iPad/iQuest.
Meta Quest also has full support for WebXR which lets you bypass all the app store BS. You can use this framework to make worlds visible on most XR headsets as well as desktop and mobile https://aframe.io/ My understanding is that Apple is making excuses about being slow to support WebXR. As much as the media has benn fixated about the failed Horizon Worlds (which is a very interesting story that I've never seen elab…
While this is true for the desktop and iOS/iPadOS Safari, their VisionOS version of Safari comes with full WebXR support. Which was confirmed explicitly in this Apple’s tech talk[0] and by the fact that it is indeed supported in the VisionOS simulator (which has been available for quite a while already).
0. https://developer.apple.com/videos/play/wwdc2023/10279/ (ctrl+f “webxr”on the transcript, as I don’t know the exact timestamps, but I confirmed by doing ctrl+f myself)
Re: Apple Vision Pro review
#368Earlier quoted context omitted.
There's a bunch of VR games/apps that are notable for fitness. Beat Saber is the most well known one that's explicitly a game, Supernatural is maybe the most famous one that's framed as more of a fitness app/service. But other notable ones include Synth Riders, FitXR, OhShape, Pistol Whip, Thrill of the Fight, and (maybe) Gorilla Tag. And this list is far from exhaustive. VR is pretty good for fitness just because it…
I’d be too worried about sweat damage to use it for serious exercise.
Re: Apple Vision Pro review
#369I think we are now at a stage where VR hardware has surpassed software. Between this and the Quest 3, we have powerful, polished and consumer friendly devices, but beyond a few niches (fitness, simulation, gaming to some extent), there is nothing to convince users to put the headsets on. I am hoping we will see a lot of experimentation in the coming years, and I am excited for what the Apple ecosystem will bring to t…
I'm not sure I've ever liked the term "killer app", because I don't think it's particularly useful in describing real user thinking and behaviour. There was a very long journey from VisiCalc and Wordstar to the modern-day ubiquity of office computing. Different user groups have complex, diverse and overlapping sets of needs and wants that can rarely be distilled into a single application. I'm more inclined to think i…
WebGPU and WebXR are the two big enablers going forward. With WebGPU, developers have a common way to access hardware and that's a big deal across all your devices. A common way to access the hardware that gets you real-time 3D graphics, machine learning, crypto, etc. that works on your phone, tablet, laptop, headset, whatever is a big deal. And it's not just for anyone with Apple gear, but anyone with a compatible browser. Think generative AI/ML streaming Gaussian splats to your retinas via a browser. That's where we're headed.
Need an OR to explore a phobia of surgery? Sketchfab has you covered: https://sketchfab.com/3d-models/charite-university-hospital-...
Re: Apple Vision Pro review
#370Earlier quoted context omitted.
Tim Apple reportedly overrode the design team on launching it prematurely relative to their typical standards in order to enter the market and begin iterating before waiting too long. It’s the first new product category made under his leadership and he’s eyeing retirement, as context. Btw, don’t forget visionOS 2.0 is just 18 weeks away. (Source: WWDC is every June and every platform gets a version bump, as we saw wi…
> It’s the first new product category made under his leadership and he’s eyeing retirement, as context I've been wondering how much this is part of the context here. He may feel some pressure that he hasn't really launched a new major product category from scratch in all his time as CEO and if this has been running 10 years as a project now, that it would be a blemish on his legacy to not get it out the door before h…
And I would argue the M-series CPU are pretty major as well.