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Apple Vision Pro review

wsj.com

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Re: Apple Vision Pro review

#311
post #137
post #117

Earlier quoted context omitted.

This review from TheVerge answers some of your questions: https://www.theverge.com/24054862/apple-vision-pro-review-vr... I recommend the video review as well. Seeing the video call between Nilay, Joanna, and MKB shows how much the tech has advanced but also how much it still needs to evolve to be at the level of FaceTime Video.

I’m excited about the Vision Pro but I now see why some reviewers called the FaceTime “Personas” creepy. They’re like talking paintings in the Haunted Mansion ride with bunch of blur and depth of field. It’s way too weird. Joanna’s looks a bit like she’s been stuck as the replacement person in the Mona Lisa. A static picture of you or maybe your Memoji (remember those?) would be far preferable. I’m surprised Apple is…

They look like the 3D version of police drawings.

Re: Apple Vision Pro review

#312
Seems fun that most of the huge engineering effort seems to have gone into making the device feel as if its not there, Passthrough, Persona, EyeSight, and most of the downsides in the review comes from the fact that the device is still there.

The device is a simulation of the dream device that can overlay UI on top of your vision without you looking any different to those around you, I wonder how far away that is.

Re: Apple Vision Pro review

#313
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

> I haven't yet seen any sign of ability for multiple people to do these things together.

The reviews haven't mentioned it, but SharePlay [1] is OS-level functionality and the press releases mention using it with movies, music, and games.

[1]: https://developer.apple.com/videos/play/wwdc2023/10087/

Re: Apple Vision Pro review

#314
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

I wonder given all this... what the expectations are at Apple from a higher up/board/executive standpoint are

Most of Apple offerings are good:

Watch

iPad

Mac

iPhone

services

Are they really expecting this to just be a hard problem initially that they get better at over time? When is the last time they launched a "so so" product?

Re: Apple Vision Pro review

#315

One of the aspects of the device that has been under-realized is that when mirroring your desktop/laptop display to the AVP, you can't break out its applications into different areas. You can't pull them away from the desktop window. This is one of those things that Apple never claimed was supported, and yet there's something about that behavior that feels like such a natural intuitive implication to the technology t…

On Windows of all places (95ish to MEish) there was a remote tool called radmin and it had something that I wish companies had embraced: it hooked in to (maybe even before?) the window-rendering functions and sent the changes over the network. It’s hard to explain exactly what I mean because everyone is so used to streaming pictures of the screen over the network (if they even use remote access at all), but you could…

X windows system basically does that iirc, and I remember the magic you speak of.

Re: Apple Vision Pro review

#316
post #38

Earlier quoted context omitted.

It seems very reasonable this will be a future feature. I've long suspected iPad OS' stage manager feature shipping so half baked was really more of getting the platform ready to support multiple apps and easier manipulation (from a developer perspective) of the double buffered "window" textures - given Vision Pro is based on iPad OS. With Stage Manager on macOS now, it feels like they have all the primitives in plac…

They shipped iPad Stage Manager half-baked, to get iPad developers ready for double-buffered windows, so they could eventually ship the visionOS macOS integration half-baked? Doesn't sound right at all to my ears, even though I'm stoked for my order! EDIT: -5* doesn't make sense, this is the most polite way you can point out that getting macOS apps windowed on visionOS has ~0 to do with double-buffered windows on iPa…

On another operative, I use Stage Manager everyday of Mac & iPad and it’s pretty neat. I actually forgot I was until you mentioned it

Re: Apple Vision Pro review

#317

One of the aspects of the device that has been under-realized is that when mirroring your desktop/laptop display to the AVP, you can't break out its applications into different areas. You can't pull them away from the desktop window. This is one of those things that Apple never claimed was supported, and yet there's something about that behavior that feels like such a natural intuitive implication to the technology t…

On Windows of all places (95ish to MEish) there was a remote tool called radmin and it had something that I wish companies had embraced: it hooked in to (maybe even before?) the window-rendering functions and sent the changes over the network. It’s hard to explain exactly what I mean because everyone is so used to streaming pictures of the screen over the network (if they even use remote access at all), but you could…

Yeah, you can do this with x forwarding on Linux. Not sure if there’s a modern Wayland equivalent.

Re: Apple Vision Pro review

#318
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

I wonder given all this... what the expectations are at Apple from a higher up/board/executive standpoint are Most of Apple offerings are good: Watch iPad Mac iPhone services Are they really expecting this to just be a hard problem initially that they get better at over time? When is the last time they launched a "so so" product?

Tim Apple reportedly overrode the design team on launching it prematurely relative to their typical standards in order to enter the market and begin iterating before waiting too long. It’s the first new product category made under his leadership and he’s eyeing retirement, as context.

Btw, don’t forget visionOS 2.0 is just 18 weeks away. (Source: WWDC is every June and every platform gets a version bump, as we saw with watchOS launching in April then getting a 2.0 immediately after at WWDC.)

Re: Apple Vision Pro review

#319

I could see this taking the place of a TV screen in some households, (smaller ones of course unless you want to spend $15k for the whole family to all watch TV in a living room!). I think a killer feature for this is to pair it with a treadmill and project trails and famous city scapes while you run. That last bit for me might be a reason to buy it as if its winter and icy where you live running on the thread mill is…

The weight would be a major problem there, and needs to be improved before they can honestly pitch cardio with it on.

With a good head strap i have no issues pushing 165 bpm for 45 minutes or so on the Quest 3. It works well for cardio already.

Honestly headset weight is more of an issue for 4+ hour working sessions than exercise.

Re: Apple Vision Pro review

#320
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

>The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on.

This has always been the case and this technology has been around for a while. I'm surprised Apple would have chosen to use it for user input.

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