Apple Vision Pro review
291–300 of 1001 posts
Re: Apple Vision Pro review
#292I think we are now at a stage where VR hardware has surpassed software. Between this and the Quest 3, we have powerful, polished and consumer friendly devices, but beyond a few niches (fitness, simulation, gaming to some extent), there is nothing to convince users to put the headsets on. I am hoping we will see a lot of experimentation in the coming years, and I am excited for what the Apple ecosystem will bring to t…
The reason the software doesn't exist is because compelling hardware doesn't exist for it to run on, so nobody bothers to write it.
Apple is imagining this device will be used for productivity but it's still painful to actually wear for long periods. We're a long way from being limited by software instead of hardware.
Re: Apple Vision Pro review
#293Earlier quoted context omitted.
It is VR, though. Sure, Apple built the headset so that it mimics AR devices, but it definitely is not one itself. The technology to build an AR device with the capabilities that Apple boasted is simply not here yet. I'm sure that Apple top-talent is hard at work trying to break the barrier (if it didn't yet), but that'll be for a future version, just not this one.
When you say "AR devices" I think you specifically mean AR devices that do optical compositing vs. AVP's digital compositing, yes? > I'm sure that Apple top-talent is hard at work trying to break the barrier (if it didn't yet), but that'll be for a future version, just not this one. To me, it feels like AVP is the final nail in the coffin of the optical compositing evolutionary branch of HMDs. Even if it's someday po…
Re: Apple Vision Pro review
#294It is interesting how many here are excited about this for productive computer work. It’s also what Apple advertises with. But what is the account situation like? For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible. AirPods have gotten better over the years where to…
> But is the Vision Pro like that as well? It's actually far worse. There's a single user and a "guest mode", but for AR/VR to work with, there's a calibration step, which means that the guest has to go through that step every single time they want to use the device. It might be fine for a real guest using it once, but it would be basically impossible to share the device with someone else. Having to setup the device…
Re: Apple Vision Pro review
#295I could see this taking the place of a TV screen in some households, (smaller ones of course unless you want to spend $15k for the whole family to all watch TV in a living room!). I think a killer feature for this is to pair it with a treadmill and project trails and famous city scapes while you run. That last bit for me might be a reason to buy it as if its winter and icy where you live running on the thread mill is…
Re: Apple Vision Pro review
#296Is it to watch movies on a 100" screen on an airplane? The xReal weighs 75 grams and does that for four hundred dollars. It has a HDMI port too, so I can play my steam deck or switch.
Where are the cool AR apps? Where is the contextual data popping up as I drive my car? None of that exists!
Re: Apple Vision Pro review
#297I could see this taking the place of a TV screen in some households, (smaller ones of course unless you want to spend $15k for the whole family to all watch TV in a living room!). I think a killer feature for this is to pair it with a treadmill and project trails and famous city scapes while you run. That last bit for me might be a reason to buy it as if its winter and icy where you live running on the thread mill is…
Re: Apple Vision Pro review
#298I think we are now at a stage where VR hardware has surpassed software. Between this and the Quest 3, we have powerful, polished and consumer friendly devices, but beyond a few niches (fitness, simulation, gaming to some extent), there is nothing to convince users to put the headsets on. I am hoping we will see a lot of experimentation in the coming years, and I am excited for what the Apple ecosystem will bring to t…
How about enabling AIs to create layouts of information on behalf of the user? Like, what if an AI could arrange all of your information for you in a scheme derived from Archy?
Re: Apple Vision Pro review
#299Earlier quoted context omitted.
It’s going to be presented as a 5k Retina display to your Mac, with a 2550x1600 at 2x rendering, downscaled somewhat to a bit over 4k of so. Therefore it will appear kinda like a retina imac. 27 display but not quite as sharp.
Seems like it would be less than that though? Depends on your typical FOV to your monitor. If the headset manages to be 4000 pixels wide, but that is filling say 110 degree FOV, then if your virtual display is 44 degree FOV, it's only going to be represented by about 1600 pixels wide. 4000/(110/44) = 1600. I wish we knew what the actual resolution of this headset is and what the FOV is. They say it's 23 MP total, so…
If you hold your head steady while looking through a window with a plastic screen on it, things outside are obstructed. If you move your head slightly back and forth and focus in the distance, the screen pretty much disappears.
Your brain can do some motion smoothing to determine the "actual" content, even if it's sampled. I'm not sure how you could quantify it, and it only helps a relatively small amount, but it's there.
Re: Apple Vision Pro review
#300What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn
I've seen a few ideas that seem really interesting, just not at the price point Apple is offering. And honestly I'm just going to wait for these headsets to be smaller and lighter too before buying one. I don't think anyone at Apple is under the impression this device is going to be a money maker, but more of a gen-1 device to provide a place to start from for further work. - Learning instruments in a guitar-hero way…
Or real workouts. I want to be able to have floating text to read on my runs, and real time biometric data directly in my field of view rather than on my watch would be cool too.