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Apple Vision Pro review: magic, until it's not

theverge.com

221–230 of 386 posts

Re: Apple Vision Pro review: magic, until it's not

#221
post #16

Earlier quoted context omitted.

The whole thing feels very ... "original xbox" to me. Hear me out. It was argued that a big part of the original xbox for Microsoft was making sure they had a toehold in the gaming console market because that market had a change of disrupting the personal computer - and if that happened, they wanted to be there for it and have something ready to go. They did something similar with phones, and we can see how it specta…

Good analysis. Part of it too is that Apple feels pressure to do something innovative. They made some big bets in the 2000s that paid off very well but a company that has a hit like the iPhone becomes profoundly conservative. The trouble is that there aren't many market opportunities bigger than smartphones, there's a possible iCar and an iHouse and that's about it. Apple's worst fear might be being successful as a n…

Do you not feel Apple has been successful with the Watch and AirPods? Their wearables revenue dwarfs the revnue of most top tech companies.

Re: Apple Vision Pro review: magic, until it's not

#222
post #105

I feel like this will be a spectacular flop. It’s the first major new Apple product announcement that I completely forgot about (and I mean completely) in the time between announcement and ordering. Nobody I know is even talking about it, unlike when the Apple Watch came out, or the iPad. The experience needs to be as life-changing as the iPhone if you’re going to normalize people wearing ski goggles around the house…

To provide a contrasting anecdote, I've spoken to a couple of people who are already interested in virtual reality (VR) who have been very much looking forward to the release (we talked about it, and one forwarded me links to news articles). One has worked with VR for research, and is familiar with the HTC Vive and Meta Quest headsets, but has not used VR for personal use. The other person used the Quest for gaming,…

People already invested in VR are not a big market at Apple’s scale.

Re: Apple Vision Pro review: magic, until it's not

#223

Earlier quoted context omitted.

Good analysis. Part of it too is that Apple feels pressure to do something innovative. They made some big bets in the 2000s that paid off very well but a company that has a hit like the iPhone becomes profoundly conservative. The trouble is that there aren't many market opportunities bigger than smartphones, there's a possible iCar and an iHouse and that's about it. Apple's worst fear might be being successful as a n…

Do you not feel Apple has been successful with the Watch and AirPods? Their wearables revenue dwarfs the revnue of most top tech companies.

Both of those are accessories to the phone.

Re: Apple Vision Pro review: magic, until it's not

#224

Earlier quoted context omitted.

VR headsets have been around for many years now and why does anyone believe a somewhat better version of those things would hit critical mass? It seems like the form factor is as much the problem as any of the implementations. Many people really wanted an Apple version to be a game changer. Maybe this game can’t really be changed?

This isn't the mass market version of the tech. This iteration is a developer kit that early adopters can also buy. Apple has always said that they want a version that fits in a glasses style form factor as their mass market product, but the tech wasn't there yet. > Apple CEO Tim Cook said that it will be a while before the technology available for augmented reality glasses rises to Apple’s standards, according to Br…

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Re: Apple Vision Pro review: magic, until it's not

#225

> Apple is so incredibly capable, stocked with talent, and loaded with resources that the company simply went out and engineered the hell out of the hardest problems it could think of in order to find a challenge. That’s good! I think they knew before halfway through that it was not possible to build a practical product, but Apple thinks it's important to stay relevant and appear innovative, so they went along and bu…

>The part of the demo where the dad played with his kids while wearing the Vision Pro and then watched the playback alone later was disturbing. I'm glad I'm not alone who feels the same. To me, that scene is so out of place, so dystopian that it's outright ridiculous that it's presented in a demo like this.

Every parent I've talked to has found that pretty appealing.

We're already looking at pictures and videos of our kids on the phone a lot of the time anyway. Which required us to be holding our phones in hand while playing with our kids.

It only seems weird because it's unfamiliar. But it's not more dystopian than trying to capture special moments with a camcorder.

Re: Apple Vision Pro review: magic, until it's not

#226

Earlier quoted context omitted.

When all plane seats seem to have power these days, is the battery in a plane really a limitation? Can’t it charge while being used?

Doesn’t it have some weird and Very Apple design flaw where it’s hard to charge and use at the same time?

No. When it's plugged in it just passes the power through.

The annoying Apple limitation is that you can't hot-swap the battery.

Re: Apple Vision Pro review: magic, until it's not

#227

Earlier quoted context omitted.

VR headsets have been around for many years now and why does anyone believe a somewhat better version of those things would hit critical mass? It seems like the form factor is as much the problem as any of the implementations. Many people really wanted an Apple version to be a game changer. Maybe this game can’t really be changed?

This isn't the mass market version of the tech. This iteration is a developer kit that early adopters can also buy. Apple has always said that they want a version that fits in a glasses style form factor as their mass market product, but the tech wasn't there yet. > Apple CEO Tim Cook said that it will be a while before the technology available for augmented reality glasses rises to Apple’s standards, according to Br…

When they released dev kits, that’s what they called them.

This is a Pro product release. I’m personally inclined to believe that this product is more likely to kill off the entire VR/goggles dream than lead to a $500-$1000 iteration that’s at least as big as iPad.

Glasses? Like the ones I have on my face? Not in my lifetime…

This is Tim Cook’s trash can Mac.

Re: Apple Vision Pro review: magic, until it's not

#228

> "it's magic, until it's not" apple can use this on their next keynote. VR falls apart for me when you realise there is no tactileness or depth to anything. no touch, no smell, no feeling, nothing.

I suppose haptic feedback provides some sense of touch/feeling, but other than that you're correct. Smell is probably the next in line technology-wise but not sure anyone is asking for that one.

Re: Apple Vision Pro review: magic, until it's not

#229
post #205

Earlier quoted context omitted.

The Verge is great, especially Nilay himself. I don't listen to a ton of tech podcasts, but Vergecast and Decoder are some of the best.

I agree, but they tend lean too heavily on Apple as their tech overlords and compare everything to their products.

I don't watch/read the verge that often, but I don't find that this the case for this review.

Re: Apple Vision Pro review: magic, until it's not

#230

> "it's magic, until it's not" apple can use this on their next keynote. VR falls apart for me when you realise there is no tactileness or depth to anything. no touch, no smell, no feeling, nothing.

Was recently kajaking in KayakVR in the Arctic scenery. Wife snuck by and opened the window. Felt real.
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