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Apple Vision Pro review

wsj.com

21–30 of 1001 posts

Re: Apple Vision Pro review

#21

Earlier quoted context omitted.

> but instead it's just become a media consumption device for most people. I don't think that is true. I think 'most people' don't need a computer for more than what an iPad can do, and that your use case is more exceptional than common. Computers as we think of them, with a somewhat permissive operating system that let's you execute whatever you want are probably going to decrease in relevance to somewhere akin to h…

Sure, but I still see most people using iPads for media while having a MacBook for "real work," which is exactly what Apple wants, to not cannibalize their own products.

I'm actually not seeing that and the market numbers don't agree with ya on that. Many less "pro" consumers (not coders or the heavy engineering skew you find here on HN) in my circles have moved away from their traditional Macs as their iPads coupled with their keyboard case of choice or apple pencil (or both) do a lot of their on-the-go.

Re: Apple Vision Pro review

#22
post #17

That... doesn't sound all that bad, to be honest. But will it run Pycharm?

Imagining all the people getting first-degree burns on their face trying to open jetbrains applications.

I don't see the problem as long as they're using dark mode

Re: Apple Vision Pro review

#23
post #4

I read somewhere that the FOV is only 100-110, as opposed to full immersion as seen on their marketing material.

I've got an HTC Vive which is also ~110degrees. Although you do initially get the 'looking through ski goggles' feeling when you first put it on, that feeling VERY quickly goes away when you start doing anything inside. It's plenty immersive. Sure, more FoV would be nicer, but it's not like looking through a telescope or something.

Re: Apple Vision Pro review

#24

One of the aspects of the device that has been under-realized is that when mirroring your desktop/laptop display to the AVP, you can't break out its applications into different areas. You can't pull them away from the desktop window. This is one of those things that Apple never claimed was supported, and yet there's something about that behavior that feels like such a natural intuitive implication to the technology t…

I agree that this should be considered long term, however... you are able to snap VisionOS / iPadOS apps anywhere around your Macbook view AND you are able to control those very apps with your Macbook trackpad.

So even though you have a sequestered Mac output alongside Vision apps, you can use the same controls for all them simultaneously. This should help in the interim.

Re: Apple Vision Pro review

#25
post #20

What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn

It looks like there's no killer app this time. They just bet on the fact that people will buy it because it's expensive and it's designed by Apple.

Macintosh '84 didn't have a killer app until 1985-1986. And it was a laser printer.

Re: Apple Vision Pro review

#26
I think we are now at a stage where VR hardware has surpassed software. Between this and the Quest 3, we have powerful, polished and consumer friendly devices, but beyond a few niches (fitness, simulation, gaming to some extent), there is nothing to convince users to put the headsets on.

I am hoping we will see a lot of experimentation in the coming years, and I am excited for what the Apple ecosystem will bring to the table. That said, from what I have seen so far this does not seem to be a revolution compared to the current offerings, but an evolution on various fronts, without addressing the killer app question.

Re: Apple Vision Pro review

#27
post #4

I read somewhere that the FOV is only 100-110, as opposed to full immersion as seen on their marketing material.

The Verge's review says the FOV feels noticeably smaller than the Quest 3 which is 110°:

"The displays have other limitations: the field of view isn’t huge, and the essential nature of looking at tiny displays through lenses makes that field of view feel even smaller. Apple won’t tell me the exact number, but the Vision Pro’s field of view is certainly smaller than the Quest 3’s 110 horizontal degrees. That means there are fairly large black borders around what you’re seeing, a bit like you’re looking through binoculars."

https://www.theverge.com/24054862/apple-vision-pro-review-vr...

Re: Apple Vision Pro review

#28
post #4

I read somewhere that the FOV is only 100-110, as opposed to full immersion as seen on their marketing material.

I don't think it's even possible to get a fully immersive FOV in that form factor with the current SOTA optics, the few headsets which do have ultra-wide FOVs are enormous bricks.

The widest FOV headset you can currently buy is the XTAL 3 at 180 degrees, and it's huge, despite being a PC-tethered design that doesn't need to make space for a SoC or battery.

https://www.xtal.pro/product/xtal-3-mr

We're a few breakthroughs away from having full immersion and a reasonable form factor at the same time.

Re: Apple Vision Pro review

#29
post #21

Earlier quoted context omitted.

Sure, but I still see most people using iPads for media while having a MacBook for "real work," which is exactly what Apple wants, to not cannibalize their own products.

I'm actually not seeing that and the market numbers don't agree with ya on that. Many less "pro" consumers (not coders or the heavy engineering skew you find here on HN) in my circles have moved away from their traditional Macs as their iPads coupled with their keyboard case of choice or apple pencil (or both) do a lot of their on-the-go.

In my circles of even non-tech people, everyone has a new Apple Silicon MacBook now, I rarely see people using their iPad for work.

Re: Apple Vision Pro review

#30

What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn

> What's the killer app?

Movies on airplanes. I’m guessing these will become virtually ubiquitous in the front cabin within a few years.

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