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Apple Vision Pro review: magic, until it's not

theverge.com

21–30 of 386 posts

Re: Apple Vision Pro review: magic, until it's not

#21
This sounds pretty great for a first iteration. My first iPhone was a 4S, but I can definitely see the "buy everything first" crowd enjoying this vs. the first iteration from every other company, as Apple usually succeeds doing

I would bet the version announced in 4 years will be naturally usable all day

Re: Apple Vision Pro review: magic, until it's not

#22
post #9

It’s been pretty disingenuous of Apple to have all their marketing photos with the single strap, when the unanimous opinion is that strap doesn’t work at all for comfortability or longevity. Similar to AirPods Max, they oddly chose heavy materials just for the sake of finish - rather than functionality. If they truly cared about the user experience of the actual software/hardware, they would have went with better mat…

It looks like something designed to look good in photos. Something like a Quest 3 with the upgraded head strap is probably way more practical and comfortable.

Note the strap that comes with the MQ3 is atrocious and I find it hard to wear for more than 30 minutes. I find Meta's "Elite Strap" is really nice although it's expensive and I know other people have had problems with it.

Current XR headsets are all too big to really be "mobile" devices (you're really going to take it on a plane or use it in a hotel?) but once you add something like the "Elite Strap" you know you aren't taking it anywhere. Still the MQ3 is a nice self-contained package that you can walk around the house with and do activities that involve a lot of motion without having a battery pack to worry about.

Re: Apple Vision Pro review: magic, until it's not

#23
Ha, I was downvoted and told "why do we need controllers, the iphone and macbook dont come with controllers" yesterday when I said this is stupid without controllers.

I have a vive, q2 and q3. Look at him trying to type on that keyboard. I have hand gestures on my q3. They're nice for a few certain things, but thankfully I can forget they exist for 99% of what I do, that isn't flinging windows/screens left and right and expanding them in front of me. Or turning wifi on and off, etc..

And.. you can't do multiple screens and it has less resolution than my real life monitor when connecting to a mbp.. hm. I thought that was a super cool feature when I thought you could just add monitors wherever. I hadn't even thought of it before they showed it in the demo.

Re: Apple Vision Pro review: magic, until it's not

#24

Earlier quoted context omitted.

Agreed, per their video take. Didn’t realize how limited the field of view and the color coverage was. But all the popular reviewers are pretty skeptical. I think when another company offers a less ambitious VR headset they have given them a pass because the market target is more limited. Apple’s not getting a pass. It’s impressive but not magical and there are a lot of unoptimal design characteristics for a general…

I would prefer to bring an iPad on the plane.

One advantage: more privacy with the Vision Pro. Even for innocuous content I feel self-conscious about people seated nearby being bored and watching over my shoulder.

Re: Apple Vision Pro review: magic, until it's not

#26
post #6

This is a very in-depth, informative and factual review. My hats off to the Verge; great job. I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have en…

Out of curiosity, what are you using for work on your Quest? I also have a Q2 and have tried, maybe not too seriously, several of the screen sharing apps to do work but couldn't quite get past the resolution and lag. Perhaps that has gotten better since, it's been some time.

Instead now I use it for entertainment and very much like it, but if I could make that next leap it would be great!

Re: Apple Vision Pro review: magic, until it's not

#27
post #16
post #6

This is a very in-depth, informative and factual review. My hats off to the Verge; great job. I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have en…

The whole thing feels very ... "original xbox" to me. Hear me out. It was argued that a big part of the original xbox for Microsoft was making sure they had a toehold in the gaming console market because that market had a change of disrupting the personal computer - and if that happened, they wanted to be there for it and have something ready to go. They did something similar with phones, and we can see how it specta…

I could imagine that might have been why it came about originally but that line of thinking doesn't seem to justify the R&D spend alone. I'd imagine they have some belief in it being able to make new business of its own.

If I'm not mistaken this is the first properly post-Steve product?

Re: Apple Vision Pro review: magic, until it's not

#28
post #23

Ha, I was downvoted and told "why do we need controllers, the iphone and macbook dont come with controllers" yesterday when I said this is stupid without controllers. I have a vive, q2 and q3. Look at him trying to type on that keyboard. I have hand gestures on my q3. They're nice for a few certain things, but thankfully I can forget they exist for 99% of what I do, that isn't flinging windows/screens left and right…

Pains me to think about what this sucker would cost with controllers (which I agree are needed for many VR experiences).

Re: Apple Vision Pro review: magic, until it's not

#29
I think this is like a modern example of the Apple Newton in the sense it's impressive, has uses, but it too soon to be widely adopted.

I think this device will flounder, early adopters will struggle to make full use of it because of all the compromises. Take it on the plane? Why? It will run out of power in 1-2 hrs (if you remembered the full charge before you board). Lugging all that bulk just for a movie on the plane while you look like a black mirror drone.

Then there is TV, it's great if you live by yourself, but what couple has $7k to drop so they can watch TV together. For ~2hrs.

Office work? No thanks, I can't wear that all day and actually be productive.

It's an amazing accomplishment, but who is it for? The ~200k wealthy people who mostly live by themselves isn't going to fulfill an AR revolution for Apple.

I wonder what Jobs would have done.

Re: Apple Vision Pro review: magic, until it's not

#30
post #9

Earlier quoted context omitted.

It looks like something designed to look good in photos. Something like a Quest 3 with the upgraded head strap is probably way more practical and comfortable.

Note the strap that comes with the MQ3 is atrocious and I find it hard to wear for more than 30 minutes. I find Meta's "Elite Strap" is really nice although it's expensive and I know other people have had problems with it. Current XR headsets are all too big to really be "mobile" devices (you're really going to take it on a plane or use it in a hotel?) but once you add something like the "Elite Strap" you know you ar…

I don’t see myself taking any headset anywhere unless it just looks like a pair of glasses.
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