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Apple Vision Pro review: magic, until it's not

theverge.com

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Re: Apple Vision Pro review: magic, until it's not

#3
post #2

This strikes me as the best review I've seen if you read the text (I'm not sure x/10 is useful). I learned a lot about it, including quite a few things Apple has been quite coy about.

Agreed, per their video take.

Didn’t realize how limited the field of view and the color coverage was.

But all the popular reviewers are pretty skeptical. I think when another company offers a less ambitious VR headset they have given them a pass because the market target is more limited. Apple’s not getting a pass. It’s impressive but not magical and there are a lot of unoptimal design characteristics for a general purpose face mask computer.

The travel case is stupid and costly but necessary. Can you imagine buying the travel backpack that can hold it, and then unpacking everything in economy plus, and then having to store it away most of it for a flight, and then repack at landing? Even in business class it’d be conspicuous and bothersome and busy.

Re: Apple Vision Pro review: magic, until it's not

#4
Wonderfully written review. Happy to have read it and disappointed with some of the takeaways. I wish that there were more of a "mac-centric" approach taken for powerusers, rather than barreling forward with visionOS. Once their OS is truly consolidated I may have more use for this device.

Re: Apple Vision Pro review: magic, until it's not

#5
It’s been pretty disingenuous of Apple to have all their marketing photos with the single strap, when the unanimous opinion is that strap doesn’t work at all for comfortability or longevity.

Similar to AirPods Max, they oddly chose heavy materials just for the sake of finish - rather than functionality. If they truly cared about the user experience of the actual software/hardware, they would have went with better materials.

In general, Vision Pro feels to me like another weird prototype showcase product, released years before they actually had a real viable solution

Re: Apple Vision Pro review: magic, until it's not

#6
This is a very in-depth, informative and factual review. My hats off to the Verge; great job.

I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have encountered across numerous headsets over the last decade:

> [..] there’s a little bit of distortion and vignetting around the edges of the lenses, and you’ll see some green and pink color fringing at the edges as well, especially in bright environments. [..] If you’re looking at something bright or otherwise high contrast [..] you’ll see highlights reflecting in the lenses.

Prior to this review, I was actually willing to understand certain seemingly odd decisions, such as the concept of putting an OLED display on the outside, the potential for weight distribution issues, and an external battery, as I was hopeful that, similar to the iPhone, there'd be a cohesive whole in the end that wasn't fully understandable until reviewers got to use it.

I also was, somewhat naive, I admit that, under the impression that their handling of vignetting, etc. would be less noticable then what seems to be the case and, again naively following their marketing videos, had higher FOV expectations.

To draw a parallel, the initial iPhone made some major tradeoffs and at the time odd choices, to say the least, many of which were laughed at for arguably justifiable reasons at the time, but I could see something in that that went beyond then-available touch-only smartphones and PDAs in terms of usability and cohesiveness.

I fail to see the same in this review. Neither as an actual user nor as an enthusiast, do I see anything here that has not been done before. While your then-PDA may have supported 3G and came with many other capabilities the first iPhone lacked, there were certain things in regard to build, design, usability and intuitiveness that were unparalleled in the products at the time. Comparing an iPhone and an iPAQ Pocket PC made the latter seem ancient, even though it could do a lot the iPhone couldn't. Compare a Vision Pro to a Quest 3, I am saddened to say I don't see the same.

Re: Apple Vision Pro review: magic, until it's not

#7
Good points for sure. VR gaming has always had an edge because if you value physical immersion (the feeling of being in the game) then it DOES have a significant leg up over traditional gaming.

Can the same be said for productivity and general computing yet? I don’t think so. Will I prefer a Vision Pro over 2 4K monitors? Highly unlikely. Will I grab my Vision Pro as I head out the door, rather than my laptop? No.

There are some fundamental technology problems that need solving before that becomes a reality. Size and weight need an order of magnitude reduction, and the pass through has to be better which will require advancements in dark scene video processing.

Realistically speaking, if AR does “take off” as a productivity and general computing tool I don’t see it happening for another 7-15 years.

Re: Apple Vision Pro review: magic, until it's not

#8

It’s been pretty disingenuous of Apple to have all their marketing photos with the single strap, when the unanimous opinion is that strap doesn’t work at all for comfortability or longevity. Similar to AirPods Max, they oddly chose heavy materials just for the sake of finish - rather than functionality. If they truly cared about the user experience of the actual software/hardware, they would have went with better mat…

> It’s been pretty disingenuous of Apple to have all their marketing photos with the single strap, when the unanimous opinion is that strap doesn’t work at all for comfortability or longevity.

"I found the solo loop much more comfortable" - direct quote out of the article you're replying to.

Re: Apple Vision Pro review: magic, until it's not

#9

It’s been pretty disingenuous of Apple to have all their marketing photos with the single strap, when the unanimous opinion is that strap doesn’t work at all for comfortability or longevity. Similar to AirPods Max, they oddly chose heavy materials just for the sake of finish - rather than functionality. If they truly cared about the user experience of the actual software/hardware, they would have went with better mat…

It looks like something designed to look good in photos. Something like a Quest 3 with the upgraded head strap is probably way more practical and comfortable.
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