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Show HN: Qwertle, yet another daily word game

qwertle.friedman.in

31–40 of 65 posts

Re: Show HN: Qwertle, yet another daily word game

#32

Neat! Bug report: on my iPhone when I quickly double-tap the backspace button it zooms on that element, which is pretty distracting.

For the developer - adding the following to the viewport meta property stops the double-tap zoom on mobile (note: stops all zooming on mobile):

  

Re: Show HN: Qwertle, yet another daily word game

#34
post #4

Please don’t use green and red like this, especially with multiple shades of red. It’s a nightmare for colorblind people.

Thanks for the feedback. I thought about colorblindness and figured it wouldn't matter since the important part is the brightness, not the hue. Is that not the case? But anyway that said I'm now kicking myself for not realizing that that doesn't help with differentiating the green for correct... any ideas on how to address this?

Tour browser's (or at least Firefox's) devtools have an accessibility tab that allow you to simulate colour blindness. You can use that to play around until you find colours that work.

(Fun game btw! I like how this completely changes the dynamics.)

Re: Show HN: Qwertle, yet another daily word game

#35
I'm having trouble distinguishing the differences between the bright end of the gradient. Maybe it should use a different color space. This site explains it well: https://joshdata.github.io/color-scales/

"Unfortunately math in “RGB space” isn’s perceptually valid. Dividing the green component in half doesn’t make a color half as green. Adding 50 to all of components makes the color brighter by uneven amounts depending on which color you start with. That’s because the sensitivity of human color perception is uneven across the gamut of colors we can see, and the definition of RGB used by computer monitors doesn’t follow human perceptual sensitivity."

Re: Show HN: Qwertle, yet another daily word game

#36
post #4

Please don’t use green and red like this, especially with multiple shades of red. It’s a nightmare for colorblind people.

Thanks for the feedback. I thought about colorblindness and figured it wouldn't matter since the important part is the brightness, not the hue. Is that not the case? But anyway that said I'm now kicking myself for not realizing that that doesn't help with differentiating the green for correct... any ideas on how to address this?

Just don’t use color. Put a a distance subscript

Re: Show HN: Qwertle, yet another daily word game

#38
I also found the color scheme to be difficult to understand. A friend suggested interpolating between red and green depending on how close you are to the correct key. This is not too hard, since red is (255, 0, 0) and green is (0, 255, 0), so you can compute a distance (normalized to [0, 1]) and output (255 x d, 255 x (1-d), 0) to get the interpolated color.

It looks quite nice visually.

I wrote a small thread on it: https://twitter.com/good_in_theory/status/175079370720771734...

https://sigmoid.social/@mc/111821291510126156

Re: Show HN: Qwertle, yet another daily word game

#40
Interesting game! If I'm reading the code right, the distance between two letters is the straight-line distance between the centres of those two keys on the on-screen keyboard? It might be good to make that explicit; I think the phrase 'a few keys away from' in the instructions had me expecting something different, like how many up/down/left/right steps it would take to get from one key to the other.
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