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Show HN: Qwertle, yet another daily word game

qwertle.friedman.in

21–30 of 65 posts

Re: Show HN: Qwertle, yet another daily word game

#21

Perhaps it is intended that players figure it out for themselves, but it would help to be more clear about which distances correspond to which color. And apparently being adjacent on the next row is not "as close" as being adjacent on the same row. I had assumed that there would be an equal radius covering the same color.

It's based on the measured distance between the centers of the keys, so since the keys are taller than they are wide, it's a shorter distance between horizontal keys than vertical. As for informing the user about what colors mean, that was what the examples were meant to indicate: Q is as far as possible, and U is as close as possible (horizontally adjacent). But as was suggested I'm going to try adding a gauge next to the game board so it's more clear

Re: Show HN: Qwertle, yet another daily word game

#22
One suggestion is I'd like to be able to move back and forth between guessing individual letters, like starting with the 4th for example rather than the first. Because it's easier to try some letters you know are close and then guess the further ones.

Re: Show HN: Qwertle, yet another daily word game

#23
For accessibility, consider representing closeness without colour or shade of colour, maybe through a little number or something?

I think there might be too much information given away by disclosing how far away the letter is though. A more difficult mode could be just having three states:

1. Amber: Closest guess(es) so far 2. Red: Wrong guess that is not the closest 3. Green: Correct guess

So you only get new information after the second guess, assuming you don’t hit a green on the first go, and you don’t immediately eliminate most of the keyboard as soon as you are within 2-3 (haven’t quite worked out when the shading starts) characters away.

Re: Show HN: Qwertle, yet another daily word game

#24
post #16

Earlier quoted context omitted.

Thanks for the feedback. I thought about colorblindness and figured it wouldn't matter since the important part is the brightness, not the hue. Is that not the case? But anyway that said I'm now kicking myself for not realizing that that doesn't help with differentiating the green for correct... any ideas on how to address this?

Maybe use a different color altogether for correct letters, like blue or bright yellow?

The color scheme was really confusing for me too. Red, orange, yellow, green, blue, purple as farthest away to closest maybe?

Re: Show HN: Qwertle, yet another daily word game

#25
Pretty cool! As others mentioned, color blindness is an important consideration (affects 9% of men), so having an alternate way of expressing the heat map would be useful. But for folks without that issue (I dodged it, even though it runs in my family), I think the current implementation is intuitive and works well.

Up next, Dvorakle?

Re: Show HN: Qwertle, yet another daily word game

#27
Feedback in the interest of helping your game find traction:

The Share button is hidden below the scroll when I open the stats panel.

That's pretty key to aiding in sharing/viral catchiness.

Chrome on Sonoma Version 120.0.6099.234 (Official Build) (x86_64), 100% Zoom, nothing else non-standard that I can think of

https://imgur.com/a/dWD4mNt

Then, when I copy it, I get a blob of text, which has no URL to your game and if I google the name in it, I get to someone else's game: https://qwertle.com/ (meaning you should probably include a URL to your game in the copied results)

Re: Show HN: Qwertle, yet another daily word game

#29

Perhaps it is intended that players figure it out for themselves, but it would help to be more clear about which distances correspond to which color. And apparently being adjacent on the next row is not "as close" as being adjacent on the same row. I had assumed that there would be an equal radius covering the same color.

It's based on the measured distance between the centers of the keys, so since the keys are taller than they are wide, it's a shorter distance between horizontal keys than vertical. As for informing the user about what colors mean, that was what the examples were meant to indicate: Q is as far as possible, and U is as close as possible (horizontally adjacent). But as was suggested I'm going to try adding a gauge next…

Well the problem I had with the example is that it doesn't say what the actual answer was... at least not that I could find anywhere!
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