A seemingly common theme through all these layoffs is that engineers are less impacted than other orgs.
In general, the more direct the impact of your role on short-term revenue, the safer you are when your company starts sacrificing people to the gods of quarterly accounts. Ancillary service workers always get hit badly, but good salespersons are often safer than good engineers.
Changes at Riot Games and the road ahead
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Re: Changes at Riot Games and the road ahead
#12A seemingly common theme through all these layoffs is that engineers are less impacted than other orgs.
This is true with all layoffs. If you can't explain your direct role in creating your product/service, you're going to be higher on the chopping block. Sales, marketing, HR, admins, PMs, etc. are usually the first to go because they don't "keep the lights on" and it's hard to measure their impact. While it's true that it's also hard to measure a single engineer's impact, it's scarier to fire someone who may be expens…
Also, top-down layoffs tend to target expensive staff with large paychecks, without accounting for institutional knowledge or intangible value delivered.
Re: Changes at Riot Games and the road ahead
#13Re: Changes at Riot Games and the road ahead
#14> This isn’t to appease shareholders or to hit a quarterly earnings number—it’s a necessity. I smell BS
Re: Changes at Riot Games and the road ahead
#15Re: Changes at Riot Games and the road ahead
#16> This isn’t to appease shareholders or to hit a quarterly earnings number—it’s a necessity. I smell BS
Re: Changes at Riot Games and the road ahead
#17A seemingly common theme through all these layoffs is that engineers are less impacted than other orgs.
This is true with all layoffs. If you can't explain your direct role in creating your product/service, you're going to be higher on the chopping block. Sales, marketing, HR, admins, PMs, etc. are usually the first to go because they don't "keep the lights on" and it's hard to measure their impact. While it's true that it's also hard to measure a single engineer's impact, it's scarier to fire someone who may be expens…
Re: Changes at Riot Games and the road ahead
#18Re: Changes at Riot Games and the road ahead
#19Earlier quoted context omitted.
In general, the more direct the impact of your role on short-term revenue, the safer you are when your company starts sacrificing people to the gods of quarterly accounts. Ancillary service workers always get hit badly, but good salespersons are often safer than good engineers.
Only if their salesperson manages to hit their number very quarter without fail. I've seen people blow their quota out of the water in Q1, and get shitcanned when Q2 is quiet.
However, good salespeople can make a lot of money.
Re: Changes at Riot Games and the road ahead
#20Minimum six months severance pay + healthcare + cash bonus. That is incredibly generous all things considered.