Modder re-creates Game Boy Advance games using the audio from crash sounds
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Re: Modder re-creates Game Boy Advance games using the audio from crash sounds
#2Re: Modder re-creates Game Boy Advance games using the audio from crash sounds
#3Re: Modder re-creates Game Boy Advance games using the audio from crash sounds
#4I tip my hat sir. Reminded that I’m a mere mortal in the presence of greatness. The absurdity of recreating a game based on audio crashes sounds like something a mental patient would say but no, here we are in 2024.
Re: Modder re-creates Game Boy Advance games using the audio from crash sounds
#5He might get better capture accuracy with a digital oscilloscope hooked directly at the chip's audio outputs if he's lucky, but it's still pretty impressive he got a bootable image out of that.
Re: Modder re-creates Game Boy Advance games using the audio from crash sounds
#6It’s stories like these that remind me I’m stupid and have a lot still to learn. My goodness this is amazing. Up there with audio key logging and things I read about but could never dream would be a real thing. I tip my hat sir. Reminded that I’m a mere mortal in the presence of greatness. The absurdity of recreating a game based on audio crashes sounds like something a mental patient would say but no, here we are in…
Re: Modder re-creates Game Boy Advance games using the audio from crash sounds
#7Re: Modder re-creates Game Boy Advance games using the audio from crash sounds
#8Re: Modder re-creates Game Boy Advance games using the audio from crash sounds
#9> Some digital data streams, especially high-speed serial data streams (such as the raw stream of data from the magnetic head of a disk drive and serial communication networks such as Ethernet) are sent without an accompanying clock signal. The receiver generates a clock from an approximate frequency reference, and then phase-aligns the clock to the transitions in the data stream with a phase-locked loop (PLL).
> In order for this scheme to work, a data stream must transition frequently enough to correct for any drift in the PLL's oscillator. The limit for how long a clock-recovery unit can operate without a transition is known as its maximum consecutive identical digits (CID) specification.
Re: Modder re-creates Game Boy Advance games using the audio from crash sounds
#10I imagine the 0xFF might be converted to 0x00 due to DC blocking capacitors/high-pass filtering, audio circuits aren't really suited for non-audible content. He might get better capture accuracy with a digital oscilloscope hooked directly at the chip's audio outputs if he's lucky, but it's still pretty impressive he got a bootable image out of that.