Games in this day and age ideally need generous government subsidy to be successful. I feel we're a long way off universal basic income worldwide so at the very least, something like an artist's living wage provided by the government is a necessity to produce good independent video games. Most professional indie developers tend to survive rather than thrive, barely kept afloat by money from publishers who also have t…
Quite the contrary, the world you envision isn't nice to think about at all. It's impractical, inefficient, wildly haphazard, and, worse than that, would produce the exact opposite of what you're looking for. The profit motive might not be aesthetically pleasing to you but it provides the vibrant indie marketplace we see today.
> The profit motive might not be aesthetically pleasing to you but it provides the vibrant indie marketplace we see today.
At what cost? My main point, ignoring my objectionable proposal is that video games could use better patronage from actors that aren't entirely profit driven. Having spoken to indie developers myself, there is a palpable constant stress living proposal to proposal with their business hanging in the balance at all times. That may very well be the nature of the market and some might say, so be it. I feel removing that stress to perform would probably offer better results, but who knows.
I am idealistic and I don't think art should be subject to the same conditions as the average business because the inherent value proposal is intangible and varies wildly to all that experience it.