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Spotube: Open-source Spotify-Youtube client

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Re: Spotube: Open-source Spotify-Youtube client

#611

Earlier quoted context omitted.

I happily pay for anything I can get DRM free. Not interested in paying to rent access to something which requires giving shady companies like Netflix control over my graphics pipeline (which also prevents me from watching the thing I am renting on any device I want because, for example, my mediacentre PC is not blessed by the right big-corps to work with the intrusive DRM software). If movie publishers had an easy a…

https://us.7digital.com/ (or any of its region specific stores) or https://bleep.com/ for independent electronic music. There are probably other genre specific stores still alive.

This is neat, thanks. Although while I appreciate that I left a comment on a post about Spotify, I don't maintain a music collection as I find it too difficult to remember what I like. I generally just listen to some playlists on youtube. I have bought music whenever I found an author I liked a lot though.

Re: Spotube: Open-source Spotify-Youtube client

#612

For something that puts "not using electron" so prominently I didn't expect it using flutter. I admit I don't really have much experience with it, I thought it was like react-native (but better?), still far from truly native apps. Im here to being told I'm wrong. I would love to, specially since we can transpile clojure to dart

The last time I tried Flutter it was hilariously bad. The "Flutter Gallery" sample was blasting my GPU to render at max framerate without even moving the cursor.

Now with Spotube it appears it has gotten better. But I can still see:

- "off feeling" scrolling with the scrollwheel

- some kind of framepacing issue when using the scrollbar at the right hand side

- Click latency that's better than electron but still worse than anything QML/QT has to offer.

- DPI set in KDE/X11 seems to be ignored. I'm not sure about this, could be a personal preference of the developer to have things this size.

I'm using the flatpak build with a 6700XT.

Re: Spotube: Open-source Spotify-Youtube client

#613

Earlier quoted context omitted.

Supposedly "between $0.001 and $0.003" from [0], but then this site[1] claims: > Plays on YouTube Music will gain on average $0.008. Although neither have sources. I imagine YouTube Premium plays match or beat Spotify on average. Of course, for anything, if you block ads AND refuse to pay for the premium subscription, the artist makes $0 from your listening. Hopefully you can support them off-platform via merch or ev…

My colleague has his music on both Spotify and YouTube Music, and he has said in the past that one YouTube listen is worth 2x as much as one Spotify listen.

What music does he produce?, Can you share his profile

Re: Spotube: Open-source Spotify-Youtube client

#614

Earlier quoted context omitted.

Let's stop developer (victim) blaming for soulless billion dollar companies restricting API access.

Billion dollar company that still isn’t profitable.

That's not the fault, nor responsibility, of developers and API access.

API access (interop) is a digital human right. If companies can't be profitable without restricting that then that's a deficiency upon them and their gormless VCs

Re: Spotube: Open-source Spotify-Youtube client

#615

Earlier quoted context omitted.

A reduction in soundstage/width is likely due to using "joint stereo" or "intensity stereo" encoder modes, which do things such as mid-side (M-S) conversion (which isn't itself the culprit) in order to give more bits to M (which results in better quality for sounds with high L-R correlation, like vocals) and fewer bits to S (which results in less quality for sounds with low L-R correlation, like a drum kit stereo mik…

Thanks for the technical details, I didn't know how intensity/joint modes work, however I never use them. The tests I have done is all encoded by myself. I have purchased 24bit WAV of Radiohead's OK Computer Remastered. I encoded it to FLAC, and 320CBR Stereo with LAME. I still can feel the difference on soundstage, and can create a audible residue file by subtracting MP3 from FLAC version. I agree that current itera…

Lossless is for archival only. This has been common knowledge for years in the audiophile community at this point.

For active listening, the gain going from 320 MP3 / 256 AAC to lossless is beyond minuscule. What you are hearing is far more likely to be placebo.

Re: Spotube: Open-source Spotify-Youtube client

#616

Earlier quoted context omitted.

On the other hand, why would you choose to use spotify API for a start? Spotify doesn't have nearly the quantity of available music that Youtube has. So many times when I try to find some music on my partner's spotify account it is just not there, and I give up and we listen to it via newpipe or freetube.

I would find it pointless to make music playlist on Youtube. Stuff gets taken down too easily, skits are prevalent, and theres so many accounts that just rip off music from other people. If it can't be on Spotify, I'm better off finding it on Soundcloud.

It should be Discogs. Discogs is by far the largest publicly-accessible music database on the web.

Re: Spotube: Open-source Spotify-Youtube client

#617
post #545

Nifty. Please be aware that this is not a "spotify client" per se. It gets the data from Spotify, and plays the audio from YouTube. It's an interesting invention, and worthy of the first page, if you ask me.

This was the trick used by bots on Discord that played music (before they pretty much all got disallowed) It would simply get the title from the Spotify API and then look it up on YouTube to play. At some point I actually had set up a rather awful hack where I had a Discord bot that could play webradio and then pointed it towards my own Mopidy server which used the Spotify plugin to have a webpage such that multiple…

I don't understand why people are using Spotify to get data instead of Discogs?

Re: Spotube: Open-source Spotify-Youtube client

#618
post #615

Earlier quoted context omitted.

Thanks for the technical details, I didn't know how intensity/joint modes work, however I never use them. The tests I have done is all encoded by myself. I have purchased 24bit WAV of Radiohead's OK Computer Remastered. I encoded it to FLAC, and 320CBR Stereo with LAME. I still can feel the difference on soundstage, and can create a audible residue file by subtracting MP3 from FLAC version. I agree that current itera…

Lossless is for archival only. This has been common knowledge for years in the audiophile community at this point. For active listening, the gain going from 320 MP3 / 256 AAC to lossless is beyond minuscule. What you are hearing is far more likely to be placebo.

Not every human is created equal when it comes to ear and sound processing. I have met people with sub 20Hz hearing, and people with ears so sharp, they were able to pick a single wrong note from a single instrument while watching a recording of a symphony orchestra (I played together with them).

MP3@320kbps CBR and AAC@256kbps are pretty good for normal listening, but if you have the hardware to render, lossless formats creates a richer soundstage. I have an amplifier which can render it, and I'm listening music with it for 30 years now, so I can hear the difference.

At the end of the day, if your audio pipeline can render the differential residue between MP3@320kbps and FLAC, you can hear it.

Now, you can say that "are you attentive enough to perceive such difference", I'm not listening that intently 75% of the time, but it pays off when I put some time aside to listen to my favorite album for the sake of listening it.

Re: Spotube: Open-source Spotify-Youtube client

#620
post #530

Earlier quoted context omitted.

I tried Flutter on my previous project, it’s good, like really good. Dart has its weird parts but other than that, I enjoy it a lot.

I've heard many good things about it from Android developers. As an iOS user, I despise it. Apps written in it feel extremely janky. How is it even possible to bring down an iPhone 15 Pro to what seems like less than 10 fps in simple UI element scrolling?

Sounds like bad implementation, Flutter especially now with the Impeller engine is very smooth on Android / iOS. I don’t know about the web though.
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