Live data from Hacker News

WebGPU is now available on Android

developer.chrome.com

71–75 of 75 posts

Re: WebGPU is now available on Android

#71
post #68
post #52

Earlier quoted context omitted.

Which is exactly why WebGL never really took off for games like Flash did, versus native games, or now streaming. Having drivers installed is not enough as the browser lords decided the computer isn't worthy of playing games.

Flash was a buggy crap which made lots of older computers spawn cycles like crazy and had zero accesibility for the blind. It deserverd to die.

Usually the only ones complaining are Linux users.

The rest enjoyed the games, to the point that Flash is being brought back thanks WebAssembly, with Unity and Flutter as spiritual sucessors.

Re: WebGPU is now available on Android

#72
post #64

Earlier quoted context omitted.

It does favor users who have likely have better than average graphics devices, but it still is likely relatively right - especially as the numbers get high. It is based on ~250,000 data samples in the last week.

Can you explain how you would know the data is right if you don't have actual data from a site popular with non-techies? Like I go to a tech meetup it will generally be 95% male and mostly white and asian. If I surveyed anything there it would have very little relation to the real population. You list these sites threekit.com webgpufundamentals.org james.darpinian.com realism-effects-obeqz.vercel.app gobattle.io. ict…

> Can you explain how you would know the data is right if you don't have actual data from a site popular with non-techies?

I didn't say it was absolutely right. Re-read my comment above.

> So how can it possibly be even close the correct?

I suggested in my previous comment that when the numbers are close to extremes they are more accurate. Basically as the survey approaches either 0% or 100% (look at iOS support for WebGPU above), it is indicative that the stddev of the distribution is small and thus any sampling bias is likely to not really have much of an effect. The more problematic numbers are those that are near the middle, like 50%, as the stddev is likely much higher and thus sampling bias can introduce more skew.

But generally this survey started out last year when I made the website as For the most part, you want to have WebGPU support to be >> 80% on this type of survey if you want to introduce a website that uses it exclusively without some type of fallback available.

Re: WebGPU is now available on Android

#74

Earlier quoted context omitted.

There is a very clear use case in the first sentence of their comment though? Unless your stance is that WebGL itself had no real use case, which is just silly.

Why does a web page need GL?

I don't know, ask any online maps site.

Or, say, literally any number of e-commerce sites that give the user an interactive and/or customisable view of products and not just static imagery.

Or, say, any number of pages that embed complex data visualisations.

"Why does a graphical UI platform need performant graphics" is an incredibly tautological question.

Re: WebGPU is now available on Android

#75
post #64

Earlier quoted context omitted.

Can you explain how you would know the data is right if you don't have actual data from a site popular with non-techies? Like I go to a tech meetup it will generally be 95% male and mostly white and asian. If I surveyed anything there it would have very little relation to the real population. You list these sites threekit.com webgpufundamentals.org james.darpinian.com realism-effects-obeqz.vercel.app gobattle.io. ict…

> Can you explain how you would know the data is right if you don't have actual data from a site popular with non-techies? I didn't say it was absolutely right. Re-read my comment above. > So how can it possibly be even close the correct? I suggested in my previous comment that when the numbers are close to extremes they are more accurate. Basically as the survey approaches either 0% or 100% (look at iOS support for…

I guess that's not the question I need answered as much as something more like "If I used feature X or require limit Y, what percent of the world market will be excluding".

Given the list of sites, I don't think the data will show me the long tall of low powered older phones that are used by the majority of people because the people visiting sites like those on the list are more than likely to be tech people who have newer tech.

PS, I'm not dissing the site or your effort. It's awesome that you put it together. Rather, I'm saying the numbers are not reliable. You can't say "50% of people can use feature x". You can only say "50% of people that visit sites like those listed can use feature x". I suspect that 50% is way way off. It's more like only 10% of the general population can use feature x"

Here's hoping you can get one or more mainstream sites to add your survey script.

Post reply on HN