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Apple Vision Pro available for pre-order

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211–220 of 311 posts

Re: Apple Vision Pro available for pre-order

#211
post #9

The last time Apple introduced a new general purpose computing device was the iPad, 14 years ago. This one just doesn’t feel as big. When the iPad was introduced, everyone was shocked by the very low price and the sleek form factor compared to previous Windows tablet devices. Those are exactly the weak points of the Vision Pro: it’s very expensive and very heavy, according to reports. The hands-on sessions that Apple…

I remember the exact opposite. People were saying it’s just a bigger iPod touch, didn’t have a full fledged OS etc. Most online discussion said it would be a complete failure.

Re: Apple Vision Pro available for pre-order

#212
post #202

Earlier quoted context omitted.

> shitty browser Well, well, even the iOS Safari that shipped with the first iPhone was miles ahead of anything else out there.

Fennec (Mozilla Firefox for Mobile) was already a thing before iPhone was released. The distortion here is that capacitive touch took on with iPhone release. Which lead to a surge of websites supporting such (albeit usually optimized for iPhone/iOS + Safari).

No mainstream phone launched with Fennec. Safari on iPhone was a game changer when everyone else was used to WAP browsing which was all scaled down, text-based web pages.

Re: Apple Vision Pro available for pre-order

#213
post #106

Earlier quoted context omitted.

People who used a blackberry can understand how big of a jump the iPhone was for mobile browsing.

TBF back then no site was optimized to be viewed on a small screen, only after the iPhone and then Android came along did we get "mobile-friendly" or even "mobile-first" sites...

That's not entirely true. WAP browsing was the norm for most mobile devices. The stuff we call "mobile-friendly" now is light years ahead of what we had then.

Re: Apple Vision Pro available for pre-order

#214

Earlier quoted context omitted.

Why would you need multiple virtual screens? With no physical limitation you should be able to have one screen as big as you want it.

Same reason I don't just have an ultra widescreen monitor on my desk and I have 3 monitors instead. Separate monitors allows for better organization of different app windows than a single monitor, especially with different spaces on different monitors. I can keep my main screen on whatever it is I am working on while switching to a different space on another monitor to check email or teams for example. Or just being…

Hmm... so you use multiple monitors to emulate a tiling window manager, but with far less flexibility (you can't divide your workspace into four equal parts, for example).

Re: Apple Vision Pro available for pre-order

#215

Earlier quoted context omitted.

The Apple Store app offered to sell me a PS5 controller during checkout, so it clearly does support them, they're just not necessary.

It supports conventional Playstation/Xbox style game controllers, but it doesn't currently have any equivalent to the Quests motion controllers for spatial applications which need more motion fidelity or inputs than are practical with just hand and eye tracking. It'll be a struggle to port a lot of existing VR games over to it.

Well, it works by using hand-tracking using the cameras on the device.

Could it not still track your hands while holding the controller?

Could it not track the controller itself, even?

Re: Apple Vision Pro available for pre-order

#216
post #67

Earlier quoted context omitted.

> When the iPad was introduced, everyone was shocked by the very low price and the sleek form factor compared to previous Windows tablet devices. I remember history a bit differently. I recall lots of people dismissing the iPad as " just a big iPod Touch".

Haha you’re not lying https://m.slashdot.org/story/133608 > Since the iPad's initial introduction back in January, many of us still wonder why we should drop hundreds of dollars for what is termed as a large iPod.

And Apple handled that with product placement.

An episode of the hit sitcom Modern Family was centred entirely around a character's obssession with buying the iPad on Day 1.

"Game Changer, Season 1, Episode 19, aired March 31, 2010"

https://en.wikipedia.org/wiki/Game_Changer_(Modern_Family)

Re: Apple Vision Pro available for pre-order

#217

Earlier quoted context omitted.

> Anyway, does anyone actually think that VR isn't going to revolutionize computing over the next 10 years? Well, Apple doesn't think so, since they're careful to call it a spatial computer and not a VR device.

What? No, they're calling it a spatial computer because they don't want it to be lumped in the same category as the other VR devices. Because... theirs is $3500 while other VR devices are $400. They literally just built a VR headset... do you seriously not think the Apple Vision Pro is a VR headset?

At the very least it's a VR and AR headset so no, it's not just a VR headset. And, considering Apple's track record on stuff like this, it's probably more accurate to call it a spatial computer since spatial awareness while using it can be adjusted on the fly. You can't do that with any VR headset right now.

Re: Apple Vision Pro available for pre-order

#218

Earlier quoted context omitted.

I’ve done countless long trips on motorcycles and have never been bothered by the weight of the helmet. I’m curious if a little bit of exercise will counter any discomfort with this. Seems other headsets have had similar complaints, too.

VR enthusiast here. A heavy thing hanging off the front of your face is extremely different to a helmet on top of your head. Wait for reviews and pay particular attention to how Apple have approached that issue.

My guess is that the primary goal would be balance front to back, assuming you use their stronger over-head strap. Then it shouldn’t be pulling you forward.

Re: Apple Vision Pro available for pre-order

#219

Earlier quoted context omitted.

It supports conventional Playstation/Xbox style game controllers, but it doesn't currently have any equivalent to the Quests motion controllers for spatial applications which need more motion fidelity or inputs than are practical with just hand and eye tracking. It'll be a struggle to port a lot of existing VR games over to it.

Well, it works by using hand-tracking using the cameras on the device. Could it not still track your hands while holding the controller? Could it not track the controller itself, even?

Perhaps, but a Playstation controller chains your hands together by design. The established standard for VR gaming is to have a separate controller for each hand.

There's also the question of how precise the hand-tracking is under pressure, moving windows around is one thing but keeping up with expert Beat Saber maps is another thing entirely.

I'd be astonished if Apples hand-tracking is good enough to handle something like this: https://www.youtube.com/watch?v=sJQSy3KG-oQ&t=33s

Re: Apple Vision Pro available for pre-order

#220
post #129

Earlier quoted context omitted.

The things that the iPhone was criticised for - no 3G was the biggest one - were easily fixed in the next iteration. The problems with the vision pro seem more fundamental, primarily cost. Apple really needs to sell it with zero margin or as a loss leader to build marketshare because $3000 is absurd and will really damage its branding "weird face hugger for rich people"

I think they are in part counting on it as a status symbol. iPhone, iPad, and a few others are ubiquitous in the US market. Additonally, they kinda "blend in" amidst competitor devices with similar designs. But the Vision Pro will be eye- catching and hard to miss, with a large profile and unique design. Time will tell if it works.

A status symbol is something you are regularly seen in. Apple Watch would be that thing, as it's basically a form of jewelry.

A Vision Pro won't be seen in public. Nobody's going to be wearing this heavy thing in an airport or on transit.

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