>devices running Android 12 and greater powered by Qualcomm and ARM GPUs. So... won't work on any exynos, since they have the AMD RDNA3 arch? Do I get that right?
WebGPU is now available on Android
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Re: WebGPU is now available on Android
#12Nice! We just need Linux and iOS. And then we'll have somewhere around 80% support for WebGPU across all devices. I'm getting my numbers https://web3dsurvey.com/webgpu Android: 0.34% Chromium OS: 78.15% iOS: 0.09% Linux: 0.75% Mac OS: 54.43% Windows: 77.96%
1: https://gs.statcounter.com/os-version-market-share/android/m... (Android 14 is still counted as "other")
Re: WebGPU is now available on Android
#13I think a lot of people will be disappointed by what proportion of devices currently in the wild actually successfully make this jump because it is under appreciated the extent to which shortcuts have been taken. I look forward to the day I never have to think about the Mali GLSL compiler ever again.
Re: WebGPU is now available on Android
#14I'm really looking forward to 2034, when WebGPU features will catch up to 2024.
Re: WebGPU is now available on Android
#15> ...
> Due to timing attack concerns, timestamp queries are quantized with a resolution of 100 microseconds, which provides a good compromise between precision and security.
I don't have a particular need of nanosecond granularity timestamps for WebGPU- there are other parts of the web stack where I could really use better time measurement- but I understand the security concern and it's far better to be safe than sorry.
But they quote two wildly different granularities in the same article, within a paragraph of each other...
Re: WebGPU is now available on Android
#16Re: WebGPU is now available on Android
#17What’s the actual utility of this for anyone that isn’t trying to replace native code with web pages? Is this ever going to be worth the no doubt massive investment it required?
Can you expand your comment somewhat?
Re: WebGPU is now available on Android
#18What’s the actual utility of this for anyone that isn’t trying to replace native code with web pages? Is this ever going to be worth the no doubt massive investment it required?
No one wants that. But many like to write their apps only for one plattform - and then still have them run allmost everywhere.
The web is the best we have to achieve this. And this will greatly improve the possibilities.
Edit: My app will soon finally use no more html elements. It is not a "webpage".
Re: WebGPU is now available on Android
#19What’s the actual utility of this for anyone that isn’t trying to replace native code with web pages? Is this ever going to be worth the no doubt massive investment it required?
Additionally it is more suited to GPU based compute, which can be used to accelerate neural network inferencing, though not quite as well as dedicated NN accelerators which are fairly common these days.
I would tend to agree that the business case for these things is not as strong as many would like though, and things have a distinct habit of ceasing to be interesting the moment they are widely achievable.
Re: WebGPU is now available on Android
#20I'm really looking forward to 2034, when WebGPU features will catch up to 2024.
In 2034 it'll be as dead as Flash because of security issues.