Thanks, but I'd rather take the one without the GPLv2 license one commit earlier.
https://github.com/id-Software/DOOM/blob/77735c3ff0772609e9c...
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Thanks, but I'd rather take the one without the GPLv2 license one commit earlier.
https://github.com/id-Software/DOOM/blob/77735c3ff0772609e9c...
https://github.com/id-Software/DOOM/blob/77735c3ff0772609e9c...
Thanks, but I'd rather take the one without the GPLv2 license one commit earlier.
[1]https://doom.fandom.com/wiki/Doom_Source_License#:~:text=The....
[2] https://www.doomworld.com/forum/topic/44358-doom-license-amp...
Thanks, but I'd rather take the one without the GPLv2 license one commit earlier.
Without a license the default copyright law kicks in which means: "The default copyright laws applies meaning that the autor retains all rights to the source code and no one may reproduce, distribute, or create derivative works from the work." Good luck
That says "you grant each User of GitHub a nonexclusive, worldwide license to use, display, and perform Your Content through the GitHub Service and to reproduce Your Content solely on GitHub as permitted through GitHub's functionality".
In other words, without an explicit license you can do whatever you like with publically viewable content as long as it runs via GitHub.
[1] https://docs.github.com/en/site-policy/github-terms/github-t...
Nothing to see here. The Linux Doom version was re-licensed to GPLv2 in 1999.
What benefits does this confer, in practice, over the license it already had? The source code has been up there for years. The assets are still proprietary, right?
But as you say the assets are still not covered and there are already more modern engines to play doom under other licenses anyway so…