At this point, it's worth remembering that one of the points on which Epic lost was Apple's right to take a cut of transactions. I found this discussion of the Apple v. Epic ruling to be informative: > as discussed in the findings of facts, IAP is the method by which Apple collects its licensing fee from developers for the use of Apple’s intellectual property. Even in the absence of IAP, Apple could still charge a co…
> Epic should have sued over the size of Apple's cut, not it's right to take a cut Epic charges 5% for Unreal Engine. Apple offers developers significantly more than just a games engine.
Looks like whoever developed iOS and all the hardware it runs on and the ecosystem that makes it appealing for rich users is actually providing Epic a ton of value and profit, but Epic doesn't want to pay for it. I wonder who's greedy here
(Also it's insane how we just accept that Epic with its massive profits and margins is the one who wants to get a discount from Apple, if anything they should be charged double what small business single person devs pay.)