I really miss 2016 MtG. I remember when full art lands and full art promos were RARE and with money for no reason other than their collectability. I really liked when cards were rare because of the fact that they were good and uncommon and maybe because they were the same as the regular card but foil, not because they were arbitrarily a different type of shiny, or like when that one card from Kamigawa had a different…
I copped this version of the Hidetsugu you're thinking of for $30 at my LGS a few weeks ago: https://scryfall.com/card/neo/432/hidetsugu-devouring-chaos Prices of swaggy stuff is always irrational until the smallest attention spans have moved on. I assume you know about Collector Packs, those are my favorites for splashing a chunk of money on a set. If I can afford to preorder a box, or pick one up on some random sal…
Hasbro laying off Wizards of the Coast staff is baffling
381–387 of 387 posts
Re: Hasbro laying off Wizards of the Coast staff is baffling
#382Earlier quoted context omitted.
Yes, 100%. I DMed during the 3 and 3.5 era, and the “bullshit player option supplements” were a major problem. Players want to ask for the most out of pocket stuff they pick up from the splatbooks. It was beyond difficult to build a coherent party of players when everyone was using radically different concepts to build their characters. Game balance went out the window. 3 and 3.5 had terrible game balance to begin wi…
Game balance in 3rd Edition was gone from the PHB onwards, out of like top 5-7 most broken classes in the game, 3 were in the PHB (Wizard, Cleric, Druid). A lot of stuff people consider broken (eg. Tome of Battle) isn't even really a power level boost for melee classes, just lets them in on the same move action + interesting option playstyle casters were doing since release (just at a much lower power level) vs. char…
Re: Hasbro laying off Wizards of the Coast staff is baffling
#383I really miss 2016 MtG. I remember when full art lands and full art promos were RARE and with money for no reason other than their collectability. I really liked when cards were rare because of the fact that they were good and uncommon and maybe because they were the same as the regular card but foil, not because they were arbitrarily a different type of shiny, or like when that one card from Kamigawa had a different…
That seems like a ridiculous attitude. Surely players should want all cards to be as cheap as possible, so everyone can play whatever deck they’d like.
If all the cards were free and we were competing for $500 instead of decks cost $2k and we're playing for a $600 card I wouldn't care. I probably would enjoy it. But we live in a society and as it is, I would rather modern cards have more value than none.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#384So, you buy another company that can do shit, transfer the brand to the same people who can't do shit, and then fire all the people from the new company.
For a brief period, while you've got the new brand, your company can start to regain a bit of market share.
But that period never lasts, and you go back to the status quo.
Rinse and repeat.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#385Earlier quoted context omitted.
The monopoly profit maximizing price for a card is going to depend on the precise shape of the demand curve for each individual card; It may be $10 it may be $50; the fact that they could crash the price whenever they want does not mean it is in their interests to do so.
So my thinking is that if they control supply (they do of course), they control demand, and that there is no “per-card” demand curve. If a card is reprinted and drops from $100 to $50, they can reprint until it’s $10
The demand curve is how many of a given card customers (in aggregate) would buy at a given price.
Wizards could reprint any card into the ground if they wanted to (which would be far below $10), but that would likely not be the strategy that generated them the most profit, and there's no actual reason to think $10 is the price point that would do so either.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#386Earlier quoted context omitted.
There’s hundreds, possibly thousands. Don’t Close Your Eyes and Glitch/Nobilis are three of my favourites.
Man, I _really_ want to play a Nobilis/Chuubo’s/Glitch game. But I can’t seem to wrap my head around the system(s), and it’s incredibly hard to find an AP that will help me understand how they work. How would you teach a newbie the game(s)?
Re: Hasbro laying off Wizards of the Coast staff is baffling
#387Earlier quoted context omitted.
So my thinking is that if they control supply (they do of course), they control demand, and that there is no “per-card” demand curve. If a card is reprinted and drops from $100 to $50, they can reprint until it’s $10
I think you do not understand what a demand curve is and should look up some econ 101. The demand curve is how many of a given card customers (in aggregate) would buy at a given price. Wizards could reprint any card into the ground if they wanted to (which would be far below $10), but that would likely not be the strategy that generated them the most profit, and there's no actual reason to think $10 is the price poin…