Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
31–40 of 71 posts
Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#32Earlier quoted context omitted.
> Is there any particular reason why Remee wouldn't work? There is no reason it wouldn't work in the same way that there is no reason that there couldn't be a giant teacup orbiting the Earth.
Ok so you're a realist, fine. But I'm curious, do you not think lucid dreaming is real? Or do you just not think it can be triggered with flashing lights?
Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#33At first I thought that failed Kickstarters were a small minority of projects, but I've come to think that failed projects (or at least greatly delayed) are the norm, rather than the exception. Of 4 projects I've funded 1 was delivered as promised and on time, 1 is currently on pace to be delivered only slightly late (~1 month), one is 5 months late and still being designed, and one is mostly content complete but ove…
if not, why not?
Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#34You'd never spend the time drawing the assets and then code up the platformer... first you just grab a bunch of temporary placeholder art, so that you can work on the actual gameplay. This is incredibly common in any project like this.
This particular game might well end up being completely terrible, but the whole post shows a crazy misunderstanding of game development.
Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#35Pick on it because its a poor game, not because of how it is written. It shouldn't matter to the backers if the guy was learning to program (how many experienced programmers would be happy with $10k-expenses for 2 months work?), or what tools he used to get the job done, as long as it does what it says on the proverbial tin.
If it's fraud, then sure: Kickstarter would be on the hook for abetting it. If he promised something he didn't deliver, there's a problem. But this doesn't qualify. It's just a dud project. Projects fail regularly, that's why they can't easily raise money from investors.
Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#36What is the point of this article? The guy said he'd make a video game, and people pledged money. He's pretty upfront about what he's making on the Kickstarter page. The article author is upset because the fellow is using a tutorial? Who the hell cares? So long as the supporters get their "sidescrolling platformer action/adventure game, reminiscent of console classics like Super Mario Brothers and Sonic the Hedgehog"…
1) If the guy's following a tutorial, the game will suck. I made games for years before I made one that didn't suck enough that people paid money for it, and even then, it sucked.
It's equivilant to hiring a guy to make a non trivial Rails app, and he goes out and buys a copy of Ruby for Dummies.
2) This is a great indication that Kickstarter game funding is a bubble right now, and there's going to be a crash. All the projects that people are funding take months or years to make, so the funders don't get disappointed right away. But all of the fluff projects being funded right now that won't go anywhere will come back to bite Kickstarter.
Look, if the guy was upfront that he was learning game development, no problem.
But if he can code, it's equivilant to someone following a Fruity Loops tutorial, saying they're going to make you a song. If he's creative and talented, maybe he's got a chance, after a learning curve.
If he can't, it's like someone learning to play chords on a guitar promising the same. No chance.
Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#37At first I thought that failed Kickstarters were a small minority of projects, but I've come to think that failed projects (or at least greatly delayed) are the norm, rather than the exception. Of 4 projects I've funded 1 was delivered as promised and on time, 1 is currently on pace to be delivered only slightly late (~1 month), one is 5 months late and still being designed, and one is mostly content complete but ove…
does Kickstarter post stats on these kind of things? Like what percentage of funded projects are delivered? if not, why not?
Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#38Pick on it because its a poor game, not because of how it is written. It shouldn't matter to the backers if the guy was learning to program (how many experienced programmers would be happy with $10k-expenses for 2 months work?), or what tools he used to get the job done, as long as it does what it says on the proverbial tin.
Actually, don't even pick on it because it's a poor game (and granted, it looks like one whopper of a poor game and I'm as shocked as anyone that this got funded). The magic of crowd funding is that decisions as to quality belong to the backers. They felt it was worthwhile, it's their money, so it's none of our business. If it's fraud, then sure: Kickstarter would be on the hook for abetting it. If he promised someth…
I'm not even sure that's the case, is it? They provide a platform, and take a cut, but I'd be a little surprised if that's enough to make them legally liable.
Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#39What is the point of this article? The guy said he'd make a video game, and people pledged money. He's pretty upfront about what he's making on the Kickstarter page. The article author is upset because the fellow is using a tutorial? Who the hell cares? So long as the supporters get their "sidescrolling platformer action/adventure game, reminiscent of console classics like Super Mario Brothers and Sonic the Hedgehog"…
Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#40At first I thought that failed Kickstarters were a small minority of projects, but I've come to think that failed projects (or at least greatly delayed) are the norm, rather than the exception. Of 4 projects I've funded 1 was delivered as promised and on time, 1 is currently on pace to be delivered only slightly late (~1 month), one is 5 months late and still being designed, and one is mostly content complete but ove…
does Kickstarter post stats on these kind of things? Like what percentage of funded projects are delivered? if not, why not?