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After 34 years, someone beat Tetris [video]

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Re: After 34 years, someone beat Tetris [video]

#151
post #142
post #5

It's almost inhuman how good some people can get at rapid and highly complex muscle movements with enough practise. What an amazing achievement.

I think there's a reason most top Tetris players are kids. There's no way an adult could achieve the same level of hand-eye coordination, no matter how much they practice. This is also why young players are generally better at first-person shooters, and why I'm unlikely to stay alive for more than a minute in CoD. ':)

And also why drafted soldiers are young enough to not even qualify for alcohols.

Re: After 34 years, someone beat Tetris [video]

#152

Earlier quoted context omitted.

You’re trying to give a specific kind of input to a controller (l, r, a, b etc….) at a speed higher than the controller was designed to input So if you can vibrate the controller on a way that your input rate increases it doesn’t matter how you make it do that

This thread is a fantastic example of a failure for people inside a hobby to even begin to imagine how to explain it to someone outside the domain who expresses a casual interest in a nuance of the field. The poor person who asked for a definition of 'hypertapping' was given: > tapping/hypertapping: what you do to your mouse trying to get your click speed above 10 CPS Now imagine for a second that you have, as someon…

I really appreciate this! I enjoyed reading it for sure and totally agree!

In an effort to be accessible it’s often lands as hard to read cause so much is assumed.

You nailed the point though, so communication happened if maybe more circuitous than optimal

Re: After 34 years, someone beat Tetris [video]

#153
post #111

Earlier quoted context omitted.

The CRT's electron beam gets to "write" the video data onto the phosphor in real-time, as the analog signal comes off the wire.

But only once every 60 Hz (for a 60 Hz display). So, if you have an LCD display with higher latency but also higher refresh rate, you could on average be spending less time waiting for new information.

I’m not sure if the NES can, but by the 16-bit era the console can modify what’s being output between scan lines. Obviously that’s only beneficial if the action affects what is below the current scanline, but the way images were drawn allows for techniques that aren’t possible when the entire frame is buffered at a fixed refresh rate.

There is also a lot more to latency than just refresh rate. Retro RGB, My Life in Gaming, Digital Foundry and more have volumes on digital signal latency, and it is not as simple as getting a high refresh rate monitor or television. The TV itself can add latency. If going through a receiver, it can add latency. Need to scale a signal from 720p or 1080p to 4K? Maybe you’ll add latency, maybe you won’t. If the display doesn’t have a fast scaler, external devices can be used which will reduce the total latency, even though they may add some of their own (10-33ms).

Re: After 34 years, someone beat Tetris [video]

#154
post #109

Earlier quoted context omitted.

The video is the topic of conversation, because it is a record of an achievement. A lowbrow dismissal of that achievement is, as you say, a valid contribution to a conversation about the video. But I would not put the achievement and the lowbrow dismissal on a level as you have suggested. And for whatever it's worth, my kneejerk dismissal of the lowbrow dismissal is just as valid a contribution to the conversation. S…

sschueller offered a differing opinion, klyrs attempted to gatekeep the conversation. I agree the rollover to level 0 would be the ultimate milestone, if it really resets to the beginning and doesn't introduce a bunch of new challenges and crash conditions. But this would be a much less satisfying milestone, as it just leads to the endurance-fest of being able to play until your physical/mental stamina is exhausted.

I gatekept with the force of a peanut husk. Boo hoo.

Re: After 34 years, someone beat Tetris [video]

#155

Earlier quoted context omitted.

DAS is probably shorter than anything most people could come up with to describe the style. Do you think your own description: 'pushing the D pad direction you want the piece to go, then letting go when it gets there' is a better way to communicate? Almost any sufficiently advanced community will develop jargon that those outside it find confusing or lackluster.

It's not even a 'style' though, is it? It's just using the controls as designed. Hyperclicking I get - it's pushing the button faster than the inbuilt repeat rate. DAS seems to just be.. what people must have been doing before hyper clicking got invented? Were people calling it DAS before hyper clicking became a thing? Or was it a retronym introduced to describe the disadvantages of that technique compared to hyper c…

The latter, and that happens all the time. I didn't hear ICE vehicle until EV was really on the scene.

Re: After 34 years, someone beat Tetris [video]

#156
post #109

Earlier quoted context omitted.

The video is the topic of conversation, because it is a record of an achievement. A lowbrow dismissal of that achievement is, as you say, a valid contribution to a conversation about the video. But I would not put the achievement and the lowbrow dismissal on a level as you have suggested. And for whatever it's worth, my kneejerk dismissal of the lowbrow dismissal is just as valid a contribution to the conversation. S…

sschueller offered a differing opinion, klyrs attempted to gatekeep the conversation. I agree the rollover to level 0 would be the ultimate milestone, if it really resets to the beginning and doesn't introduce a bunch of new challenges and crash conditions. But this would be a much less satisfying milestone, as it just leads to the endurance-fest of being able to play until your physical/mental stamina is exhausted.

But then the game still keeps going right? You just go to level 0, then 1, 2 etc again. So you can keep on going, and you can still go game over. So then you still lose, not beating the game. But if you manage to progress the game so far that the developers didn't take that behavior into account or just couldn't with the hardware they had. So then the game becomes unable to make the player game over. So essentially that is then the end of the game, when it crashes. And then you finished it. That is the philosophy behind this.

You can still get a higher high score before crashing it and have other achievements. But as far as beating the game by not going game over I think that goal has been reached.

Re: After 34 years, someone beat Tetris [video]

#157

The last couple of years in Tetris have been wild I grew up with Tetris and playing a traditional DAS [1] style and never was able to put the time into learning hypertapping. Once rolling came out a few years ago I totally abandoned trying to keep up. My highest score was almost a maxout on 29 Something you'll notice too is that the younger players are crushing the traditional players by changing the rules. So, NOBOD…

What is hypertapping and tapping?

This is where I learnt about hypertapping and rolling: https://youtu.be/n-BZ5-Q48lE

Though this is a different video of the same author as the original video in the OP

Re: After 34 years, someone beat Tetris [video]

#158

Wow, practicing for 3-4 hours per day! I feel like they’re gonna be regretful for spending that much time on this later in life. I spent way too much time playing battlefield 1942, had fun but way too much time wasted.

Children can still enjoy doing stuff without it having to be useful for anything specific. Simple life, not too much worries.

But yeah gaming can also be a way of procastenating or even become an addiction. Then it's used as short-term feel good escape. And you can get caught up in it and yeah waste a lot of your time.

But you don't know what someone's incentives are for pursuing a certain action. Because the same action can be done for different reasons by different people. And it can be a waste of time in one situation and a great achievement in another situation.

Re: After 34 years, someone beat Tetris [video]

#159

Earlier quoted context omitted.

You’re trying to give a specific kind of input to a controller (l, r, a, b etc….) at a speed higher than the controller was designed to input So if you can vibrate the controller on a way that your input rate increases it doesn’t matter how you make it do that

This thread is a fantastic example of a failure for people inside a hobby to even begin to imagine how to explain it to someone outside the domain who expresses a casual interest in a nuance of the field. The poor person who asked for a definition of 'hypertapping' was given: > tapping/hypertapping: what you do to your mouse trying to get your click speed above 10 CPS Now imagine for a second that you have, as someon…

A monad is just a monoid in the category of endofunctors, what's the problem?

Re: After 34 years, someone beat Tetris [video]

#160
post #58

I beat Tetris back in 2020 (although by a different means): https://jasoneckert.github.io/myblog/i-finally-beat-tetris/

Man I would change your font, that is super difficult to read as large blocks of text.

Agreed, Overlock does not look very readable because of weird slanting.
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