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The first animated graphic novel

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Re: The first animated graphic novel

#32
If you like this and also like games, try out Imaginary Range on iOS and Android by Square Enix. It's half graphic novel (with animations and transitions, although perhaps not quite like the post) and half game.

Re: The first animated graphic novel

#33
While it may not be the first animated graphic novel, the baseball animations are amazing. Not awkward or unnatural at all. Very fluid and exciting and so well done that it's not obvious how hard that must have been to get the body movements right.

Re: The first animated graphic novel

#34
post #7

Very cool - not sure if this is really the first animated graphic novel though. Some different, but similar things have come before. For example: http://www.cognitocomics.com/operationajax/

Operation Ajax is really fantastic - the fact you can explore around the story (browse through CIA files, photos, etc) really makes it a unique experience.

Re: The first animated graphic novel

#35
I think you could at some levels say that "The Fantastic Flying Books of Mr. Morris Lessmore" was in this medium (if you have not seen, definitely check out - ipad) although it was somewhat of a game hybrid and not paneled.

I honestly think the story looks great and think that a half hour of entertaining reading/art will easily be worth .99c

Re: The first animated graphic novel

#36
post #15
post #14

While beautifully executed, I fear that once the novelty wears off, such a mixed medium will be absorbed back into traditional animation. Why split the story into different frames if one frame can show it all?

Maybe I'm a bit cynical, but to me this doesn't even sound as innovative. To say it better, I don't think this will enhance the reader's experience, so maybe I see it more as eye candy (a well executed one, no doubt) than something really useful.

A artistic medium doesn't need to enhance the reader's experience. It just has to deliver the artist's intent. New art forms do not have to be "better" than previous ones to work. They simply have to work. The usefulness of a medium is actually usually related to the logistics involved (how accessible is the medium, how easily can an artist procure and use this medium, etc etc) rather than anything else.

Re: The first animated graphic novel

#37

If the author knew that it's not the first animated graphic novel he would have perhaps also realize it's rather a bad idea. Photo-comics, animated comics, interactive comics, CGI comics, comics with sounds - all that has been tried already. All these "enhancements" are just gimmicks that don't expand the medium - on the contrary, they narrow it down to a crippled version of something else.

To constrain a medium is not to cripple it. Why is making photos look retro so popular? Why do ppl write sonnets? What about the moog?

Re: The first animated graphic novel

#38

If the author knew that it's not the first animated graphic novel he would have perhaps also realize it's rather a bad idea. Photo-comics, animated comics, interactive comics, CGI comics, comics with sounds - all that has been tried already. All these "enhancements" are just gimmicks that don't expand the medium - on the contrary, they narrow it down to a crippled version of something else.

It appears that the animations are flavoring, not complete substance. From the trailer video it appears that only key panels are animated, which makes more sense to me in terms of adding value.

Far from a gimmick, it adds to the kinematic aesthetic; instead of motion lines and blurs, he is able to show us the action directly. Graphic novels and movies (or any filmed narrative) are approached in very similar ways; pacing, lighting, composition -- these are all core aspects of both. Will Eisner touches on this, if memory serves correctly, in the "Eisner/Miller" book.

Of course, all of this is speculation until we see the actual product; but if he approaches it in a manner similar to something like Magical Game Time[1], I believe it will be successful. I, for one, will be purchasing this.

[1] http://magicalgametime.com

Re: The first animated graphic novel

#39

If the author knew that it's not the first animated graphic novel he would have perhaps also realize it's rather a bad idea. Photo-comics, animated comics, interactive comics, CGI comics, comics with sounds - all that has been tried already. All these "enhancements" are just gimmicks that don't expand the medium - on the contrary, they narrow it down to a crippled version of something else.

I think that tablets change the game. On my computer? Not interested. On my iPad? Very interested.

Re: The first animated graphic novel

#40

If the author knew that it's not the first animated graphic novel he would have perhaps also realize it's rather a bad idea. Photo-comics, animated comics, interactive comics, CGI comics, comics with sounds - all that has been tried already. All these "enhancements" are just gimmicks that don't expand the medium - on the contrary, they narrow it down to a crippled version of something else.

Just because nobody's done it right yet doesn't mean it can't be done. I'm surprised to see such a sentiment in these parts.

It wasn't until I read The Watchmen that I had found a graphic novel that couldn't have been done better as a movie or television series. Some art lives in its medium, some defines it. This may be a defining piece.

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