Earlier quoted context omitted.
I have one of those Thunderbolt Displays and it’s been a trooper. Sitting at around a decade old now and still works great. Its connector is getting worn out but as long as I don’t bump the TB2 → TB3 adapter it’s connected with it’s solid. It’ll be a bummer when it finally goes. In addition to being a secondary monitor it also gets used to test how graphics appear on“normal” DPI displays (main monitor is a Studio Dis…
Interesting fact: you can use the other Thunderbolt port and a regular Thunderbolt cable (with the Thunderbolt 2-3 adapter) instead of the permanently attached one (the one with the MagSafe power cable) so there’s less stuff dangling.
Ideal monitor rotation for programmers (2021)
331–340 of 341 posts
Re: Ideal monitor rotation for programmers (2021)
#332Earlier quoted context omitted.
Well, normally only when something changes. For a rotating persistence-of-vision display you need to redraw everything as soon as it's physical position has shifted a "pixel". i.e. non-stop, regardless of whether the content has changed or not.
> normally only when something changes Do they bother? Throwing a dozen windows together is really easy. > For a rotating persistence-of-vision display you need to redraw everything as soon as it's physical position has shifted You do have to redraw. Which means you have a non-moving buffer that covers the entire display area, and you have to render it to the screen every frame. That's one big quad. A scaled up SNES…
Sure - it's not a matter of bothering to do an optimization, but rather just the way things work.
Any applications running will only redraw on event driven basis when something happens to change the way it wants to appear (user input, timer, etc).
The window manager will only recomposite/redraw on event driven basis when something happens to it (windows moved/resized/etc).
Sure the GPU can handle it, although redrawing a 4K pixel display at 60Hz is still no joke. Even if you do something as simple as playing a video full screen on a large monitor you'll see GPU temp increase.
Re: Ideal monitor rotation for programmers (2021)
#333Earlier quoted context omitted.
I don't get the point of a lot of monitors. My current setup is a 4K 32" 16:9, which I do 98% of my work on. Everything on one big screen. I have another monitor next to it, which I sometimes use for to put documentation on, a hot reloading web app I'm working on, maybe a video I'm watching while doing some work, or a video conference while I'm screen sharing. But turning my head to the secondary monitor is too much…
Apps and window managers understand full screen. With my wide monitori often want full height, but not full width this needs manual adjustment to work. Windows can sometimes be made full height (tripple click), but this somehow always seems to get the wrong width
When needed I can fullscreen across both.
No borders!
Re: Ideal monitor rotation for programmers (2021)
#33430” portrait 1600x2560 next to it
Re: Ideal monitor rotation for programmers (2021)
#335Re: Ideal monitor rotation for programmers (2021)
#336Earlier quoted context omitted.
In practice, the brightness and refresh rate have not been an issue in a software development / home office setting. It has been more than enough. For gaming it isn't as desirable. HDR also gives the brightness a boost for media so it is plenty fine for that too. The only thing that I found annoying is lack of inputs. There is 1DP and 1TB, and 2 HDMI (60hz). I wanted at least 2DP and 2TB to be super useful with a doc…
This is really useful. Maybe I'll just yolo it and give it a shot. Display panel advancement doesn't seem to be as reliably "it'll come next cycle" anyway haha. Thank you for your input!
It seems so obvious once you start using it.
Re: Ideal monitor rotation for programmers (2021)
#337While this article presents it in a humorous way, some air traffic control systems actually do use a diagonally rotated screen, with that "long line" being lined up with the primary approach to the airport. The setup I got to observe involved large displays that worked with stylus input. These weren't ultra-widescreen displays; they were relatively standard aspect-ratio displays, rotated at an angle.
Me, I want to maximize what is "ahead", not off to the sides where I'm not driving.
Re: Ideal monitor rotation for programmers (2021)
#338While this article presents it in a humorous way, some air traffic control systems actually do use a diagonally rotated screen, with that "long line" being lined up with the primary approach to the airport. The setup I got to observe involved large displays that worked with stylus input. These weren't ultra-widescreen displays; they were relatively standard aspect-ratio displays, rotated at an angle.
Interesting. This is why I don't understand why people either choose to, or have set for them, GPS/mapping apps and run them on a device in landscape mode, IF you have the setting that "up" is the direction you are heading as opposed to "North" Me, I want to maximize what is "ahead", not off to the sides where I'm not driving.
That’s assuming the sun is out or a compass is available
Re: Ideal monitor rotation for programmers (2021)
#339Tangentially related thought: Take my advice, don't go ultra-wide. Go with a large 4k. You get more pixels for cheaper. The only ultrawide that makes any sense is the 5k x 2k resolution one. These have more pixels than a single 4K. But they are expensive. Even then, a 16:9 5K monitor has more pixels. I personally use 3 x 27 inch 4K - which is cheaper than a single 5k Ultra-wide and gives you a TON more pixels.
I have a 1440 ultra wide and it's been great, for gaming and dev, 2 windows side by side is basically like having two separate monitors, but with the ability to have like 0.25,0.5,0.25 window layout if I really want.
I do need to upgrade it at some point, I think it's easy to justify the higher price of a high res uw given that it's a replacement for two monitors, not one.
Re: Ideal monitor rotation for programmers (2021)
#340Earlier quoted context omitted.
I really wish that someone would make a 43" TV/monitor in 8k. The smallest that I've seen is 55" and that just too big to be comfortably used as a monitor.
I used a 30hz 4k tv as a monitor back in the day, it was not enjoyable with substantial input lag making photoshop etc impossible to use. Be patient, it will happen eventually.
I used that exact same monitor!
I'm hopeful, but I'm a little less sanguine than you.
A big part of the reason why 4k got so popular is because there was so much 4k content available. And because it was easy to see how much better 4k looks than 1080p.
Neither is true of 8k.