Learning VIM while playing a game
101–110 of 129 posts
Re: Learning VIM while playing a game
#102I've gotten to the end of the level. Then I remembered that in the top corner of the Maze is another treasure chest. I go back there to the !! marks and type b but cannot enter that area. The message reads "Remember: these are not words"... so how do I get in there? Can that part of the game not be solved? I've tried Shift-B, ^ etc. Is anyone else able to get into there?
Nice catch! Actually, that's one of the places where a B would come in handy, but it's only collected in level 3 so the chest can't be accessed yet :)
Re: Learning VIM while playing a game
#103Couldn't move at first, then I realized I had to disable the vimperator plugin. Cool game though!
Re: Learning VIM while playing a game
#104Re: Learning VIM while playing a game
#105I am learning VIM. Do you exclusively use VIM for both simple text editing and programming?
Re: Learning VIM while playing a game
#106Congratulations to that very nice and useful game! I loved to play around with the first 2 levels. It's a pity that the project's state is totally unclear (at least to me, a casual visitor). Is it meant to become a community project? Is it a demo of something that will be sold in the future? The explaining text behind the "Unlock Levels" button adds even more confusion: > Additional levels are currently being develop…
Not to mention that this all goes against free software values, in a game that touts "the power of open source".
Re: Learning VIM while playing a game
#107Re: Learning VIM while playing a game
#108Earlier quoted context omitted.
Not to mention that this all goes against free software values, in a game that touts "the power of open source".
I guess as a non programmer that buys software I am always shocked when programmers advocate that useful software shouldn't have a price.
However, I'm sure the same people will happily spend $100 for a book that teaches some open-source tool. Or at least they would never complain that there's a price for it.
Why?
Re: Learning VIM while playing a game
#109I found it particularly clever how the game forces you to use better navigation, by allowing you to skip over rocks that way.
Also, teaching capital HJKL early on seems like a good way to make it through the maze more easily; hitting the same key repeatedly (or rather, leaning on it until hitting a wall) seems like a bad habit to teach.