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ScummVM on the App Store

apps.apple.com

31–40 of 197 posts

Re: ScummVM on the App Store

#32
post #18
post #16

Earlier quoted context omitted.

That ship has long sailed. There’s an x86 Linux user space emulator capable of running unmodified Alpine Linux, a shell running WASM/WASI binaries… It seems like the current bar is something like “can it plausibly run something other than pirated Nintendo ROMs”.

What's that x86 Linux emulator app?

[iSH](https://ish.app).

Re: ScummVM on the App Store

#33

What is the appeal with games that are this old? Is the audience people that played them in their childhood? I struggle to see kids (who are used to super colourful, hyper interactive, animated games) play GBC games let alone something like this. Any ideas?

I'd be surprised if many youngsters would seek these out themselves but nostalgia drives many people and they're likely to push younger people to try this out.

I have a hard time finding the appeal for myself.

Re: ScummVM on the App Store

#34
post #26

For those who don't recognize Scumm (since it's getting pretty old now...), it was an adventure game engine. Widely used for classic Lucasfilm Games/LucasArts titles. (edit fixed! See below comment) Here's the list of supported games: https://wiki.scummvm.org/index.php?title=Category:Supported_... If you're looking for recommendations... - Zork (the OG, and sequels): https://wiki.scummvm.org/index.php?title=Zork - Be…

To pedantically correct a thing you said, SCUMM (Script Creation Utility for Maniac Mansion) was an adventure game engine, and was used for early LucasArts titles (absolutely no Sierra games!).

ScummVM is a program that bundles a lot of reimplementations of different game engines together, such that you can play pretty much any game in the "point and click adventure" category from the late 80s through early 2000s on modern platforms so long as you provide the data-files for it yourself. As you might guess from the name, some scope creep has happened since its origin.

Re: ScummVM on the App Store

#35

Earlier quoted context omitted.

I’d say it’s curious it happened at all. As others have mentioned Apple doesn’t allow emulators at all in their store, perhaps they are afraid of losing too much of the market after EU forces them to allow side-loading? EDIT: I just checked the App Store listing for this app - I find it pretty hilarious (and for more than one reason) that it’s listed in the Adventure category which has a pirate flag for an icon.

ScummVM isn't an emulator, it's a collection of game engines based on reverse engineering and, on occasion, original source code donations.

I stand corrected, although from a policy-making perspective ScummVM allows users to run software acquired through ways not sanctioned by Apple (or owners of the original IPs), which I believe is the major part of why emulators are not allowed on App Store and thus bears a similarity to them in that particular aspect.

Re: ScummVM on the App Store

#36

Earlier quoted context omitted.

I’d say it’s curious it happened at all. As others have mentioned Apple doesn’t allow emulators at all in their store, perhaps they are afraid of losing too much of the market after EU forces them to allow side-loading? EDIT: I just checked the App Store listing for this app - I find it pretty hilarious (and for more than one reason) that it’s listed in the Adventure category which has a pirate flag for an icon.

ScummVM isn't an emulator, it's a collection of game engines based on reverse engineering and, on occasion, original source code donations.

[deleted]

Re: ScummVM on the App Store

#39

What is the appeal with games that are this old? Is the audience people that played them in their childhood? I struggle to see kids (who are used to super colourful, hyper interactive, animated games) play GBC games let alone something like this. Any ideas?

To turn it around on you: what's wrong with old games? Does anyone ask the same about books?:

"What is the appeal with books that are this old?"

Not very often from what I can tell. I do see the sentiment you've expressed regarding games much more often. Why is that? I'm not sure. Perhaps it's just a sign of the immaturity of games as a medium (compared to books, anyway).

Re: ScummVM on the App Store

#40
post #34
post #26

For those who don't recognize Scumm (since it's getting pretty old now...), it was an adventure game engine. Widely used for classic Lucasfilm Games/LucasArts titles. (edit fixed! See below comment) Here's the list of supported games: https://wiki.scummvm.org/index.php?title=Category:Supported_... If you're looking for recommendations... - Zork (the OG, and sequels): https://wiki.scummvm.org/index.php?title=Zork - Be…

To pedantically correct a thing you said, SCUMM (Script Creation Utility for Maniac Mansion) was an adventure game engine, and was used for early LucasArts titles (absolutely no Sierra games!). ScummVM is a program that bundles a lot of reimplementations of different game engines together, such that you can play pretty much any game in the "point and click adventure" category from the late 80s through early 2000s on…

Thanks for the correction! Fixed above. Early morning. :)

FM/YI, here's the mapping of games to engines: https://wiki.scummvm.org/index.php?title=Engines

Apparently the Sierra engines were AGI and then SCI. https://wiki.scummvm.org/index.php?title=AGI https://wiki.scummvm.org/index.php?title=SCI

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