Is there a place where I can legally obtain images to run on the vm?
ScummVM on the App Store
11–20 of 197 posts
Re: ScummVM on the App Store
#12Curious as to why it took so long. Anybody around knows?
EDIT: I just checked the App Store listing for this app - I find it pretty hilarious (and for more than one reason) that it’s listed in the Adventure category which has a pirate flag for an icon.
Re: ScummVM on the App Store
#13Re: ScummVM on the App Store
#14Curious as to why it took so long. Anybody around knows?
Isn't Apple very restrictive about apps that allow running arbitrary code like emulators? I'm also a bit perplexed, unless they have changed their policy recently.
Perhaps ScummVM is closer in concept to something like Super Mario Maker than to a full blown programming environment. You could argue that the custom content is “code” but it’s more like a limited set of actions accompanied with content.
Re: ScummVM on the App Store
#15hmmm I suspect this is because it is GPLv2 which doesn't require the freedom to RUN the program (which apple doesn't give you) apple seems to ship software with gplv2 (old bash, etc) but no GPLv3 software. ...even though they are technically in violation of the GPL by modifying and shipping bash binaries without full source - it is missing rootless.h (not the X11 file)
Re: ScummVM on the App Store
#16Curious as to why it took so long. Anybody around knows?
Isn't Apple very restrictive about apps that allow running arbitrary code like emulators? I'm also a bit perplexed, unless they have changed their policy recently.
It seems like the current bar is something like “can it plausibly run something other than pirated Nintendo ROMs”.
Re: ScummVM on the App Store
#17Curious as to why it took so long. Anybody around knows?
I’d say it’s curious it happened at all. As others have mentioned Apple doesn’t allow emulators at all in their store, perhaps they are afraid of losing too much of the market after EU forces them to allow side-loading? EDIT: I just checked the App Store listing for this app - I find it pretty hilarious (and for more than one reason) that it’s listed in the Adventure category which has a pirate flag for an icon.
Re: ScummVM on the App Store
#18Earlier quoted context omitted.
Isn't Apple very restrictive about apps that allow running arbitrary code like emulators? I'm also a bit perplexed, unless they have changed their policy recently.
That ship has long sailed. There’s an x86 Linux user space emulator capable of running unmodified Alpine Linux, a shell running WASM/WASI binaries… It seems like the current bar is something like “can it plausibly run something other than pirated Nintendo ROMs”.
Re: ScummVM on the App Store
#19Curious as to why it took so long. Anybody around knows?
I’d say it’s curious it happened at all. As others have mentioned Apple doesn’t allow emulators at all in their store, perhaps they are afraid of losing too much of the market after EU forces them to allow side-loading? EDIT: I just checked the App Store listing for this app - I find it pretty hilarious (and for more than one reason) that it’s listed in the Adventure category which has a pirate flag for an icon.
Re: ScummVM on the App Store
#20What is the appeal with games that are this old? Is the audience people that played them in their childhood? I struggle to see kids (who are used to super colourful, hyper interactive, animated games) play GBC games let alone something like this. Any ideas?