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Liero – Sling'n'shoot Worms Game

liero.be

91–100 of 112 posts

Re: Liero – Sling'n'shoot Worms Game

#91
post #30
post #21

Earlier quoted context omitted.

See also: LieroX/OpenLieroX We played LieroX a lot at school as we could add a bunch of fun mods to it and it was networked. I think at the time, LieroX had just came out too, so it was fresh compared to Liero.

Also NiL ("NiL isn't Liero"), a re-imagination of the game running on Linux: http://web.archive.org/web/20001007120330/http://www.linuxwo...

There is also GUSANOS[0], which is no longer maintained, but from my understanding OpenLieroX merged many of its features into its codebase.

[0] https://sourceforge.net/projects/gusanos/

Re: Liero – Sling'n'shoot Worms Game

#92
This seems about as close as we might get to another fun one, https://cratebeforeattack.com/ for more traditional worms style gameplay. It's fun but crashes randomly, and hasn't seen much since 2020. It anyone knows more details about if the game is looking for a new maintainer please reach out! There is so much potential here.

Re: Liero – Sling'n'shoot Worms Game

#93
post #64

I'm a fan of artillery games. I created Gravity Wars (based on previous art) - artillery in space where planets pull projectiles with gravity: https://github.com/whyboris/Gravity-Wars

This isn't an artillery game - this is unrelated to the Worms series.

Re: Liero – Sling'n'shoot Worms Game

#94

My highest claim to fame is to be in the original Liero readme credits. I sent in the idea for a capture the flag mode as a kid. Me and my friends spent some hundreds of hours playing it. I remember you could tweak the reload speed of the weapons somehow to make it pure madness

And health...

My favorite settings were 10% health 100% reload time, you had to be very careful especially with some of the more self destructive weapons but IMO was the best competitively. It made things like dart, fan, winchester (?) usable (if just barely).

Re: Liero – Sling'n'shoot Worms Game

#95
post #34

Anyone remember Soldat? https://www.soldat.pl/en/ > It takes the best from games like Liero, Worms, Quake and Counter-Strike and gives you fast action gameplay with tons of blood and flesh. Little ragdoll soldiers fight against each other on 2D battle arenas using a deadly military arsenal.

I found Soldat while searching for another, top-down perspective game from the genre, which I found on a demo disc once. That was Tremor Gold: https://www.tigsource.com/2008/02/20/multiplayer-on-one-keyb... Jump'n'Bump, anyone?

Jump'n'Bump was awesome. I played it so often back then that I made a GUI launcher for it, since you could change various settings through command line flags only.

Brainchild Design[0], the studio that made it, had some other fun and highly polished games too, Quadnet was one of my favorites.

[0] https://www.dosgamesarchive.com/profile/brainchild-design

Re: Liero – Sling'n'shoot Worms Game

#96
post #34

Earlier quoted context omitted.

I found Soldat while searching for another, top-down perspective game from the genre, which I found on a demo disc once. That was Tremor Gold: https://www.tigsource.com/2008/02/20/multiplayer-on-one-keyb... Jump'n'Bump, anyone?

Jump'n'Bumb is such a blast! I even made a clone of it in JS with a friend. Gotta try Tremor. Looks a bit like Cyberdogs!

Is your JS clone published somewhere?

Re: Liero – Sling'n'shoot Worms Game

#98

Anyone remember Soldat? https://www.soldat.pl/en/ > It takes the best from games like Liero, Worms, Quake and Counter-Strike and gives you fast action gameplay with tons of blood and flesh. Little ragdoll soldiers fight against each other on 2D battle arenas using a deadly military arsenal.

Came back to this thread today to mention Soldat.

It was a nice game.

Re: Liero – Sling'n'shoot Worms Game

#99
I have known and loved Liero since at least the early '00s, played it endlessly after Friday night dinner with my brothers and featured it on my high school era personal website.

Glad to see it get the love and respect it deserves. We also used infinite reload speed, so that the most powerful weapons, which normally only fired one shot before reload, instead became super weapons that released like a stream of water continuously, a waterfall of big nukes, chiquita bombs, or sniper rifle shots which became a death beam. It was marvelous.

Later on when imitation versions of the game were made with online play, a single game mode, castles with mortars, became the hit style. It was nice, because the game could be so many things, and the slow motion opera of flying through the air in mortar fire was quite something, but it also pared the game down to something so simple that it missed out on dozens of equally fascinating configurations every bit as radical and fun.

Re: Liero – Sling'n'shoot Worms Game

#100

One of the best PC hot seats classics. Endangered my high school graduation :) I wanted to recover some of the custom maps we created and played but sadly they are in the silicon heaven already. It's fun how everyone's youth is the best time ever, but I bet i find many fellow connoisseurs here: Liero, windows 2000, electronic music of the early noughts, the internet before Facebook, Matrix, Futurama, Lebowski. A Gen…

Same. Another amazing one I played in those days was zatacka / achtung die kurwe. So funny how we were able to pack 5 people on one laptop keyboard back in those days.
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