Earlier quoted context omitted.
> presumably it was unintuitive because people imagined more complicated ways it might be working behind the scenes I think this is exactly it. And then Sid Meyer calls his players stupid and irrational for assuming the game had more depth than it actually had. For assuming a celebrated game designer would put even a modicum of thought into making a combat system that was balanced, made sense, and felt good. It's lik…
> I think this is exactly it. And then Sid Meyer calls his players stupid and irrational I think this is overstating what Sid Meier says in the talk. His original goal was to make his simple combat stat system clear to users by describing its odds as odds conventionally are described. > For assuming a celebrated game designer would put even a modicum of thought into making a combat system that was balanced, made sens…
Except that odds values don't add on to each other. It sounds like the numbers only worked like odds in a single way, and not in other ways. The system was inherently contradictory, and confusion is not irrational in that situation.
And it's easy to clarify something as odds by making it two opposing percentages out of 100.