Reminds me of Spotify's post about shuffling songs: https://engineering.atspotify.com/2014/02/how-to-shuffle-son...
I actually how people do purposefully non-random randomness more interesting. Like in this article. Video games are known to cheat a lot, usually in the player's favor. The Tetris randomizer for instance is well documented. Early games drew pieces truly randomly, but now, the standard is to draw randomly from a bag of all 7 pieces until it is empty, then repeat, limiting flood and draught. Along the way, other algori…
Turns out, the company wanting the game got scarred of some patent that invoked the word random, so we had to reprogram the thing essentially do the same as that player. We had multiple sequences of randomized questions, and the game pick one of the sequences to play back in order when started.