Earlier quoted context omitted.
I don’t know why this would be a tax? If you’re going to go down this path, why wouldn’t you just require that the title needs to be purchasable on a primary market and usable on hardware/software that is currently supported in order for a copyright to be enforceable. If I can’t purchase and enjoy a copyrighted work legally, the copyright is unenforceable. In response to sibling comments, I don’t know why you’d do a…
Because taxes are how we typically set incentives and the government is well-configured to use them. This is common in other contexts: for example, in many cities leaving your property vacant will trigger additional taxes because they don’t want empty buildings impacting the surrounding neighborhoods. > If I can’t purchase and enjoy a copyrighted work legally, the copyright is unenforceable. That’s not true in the Un…
The government is well-configured to use copyright as a stick, too. Literally the only reason why copyright - an artificially imposed monopoly - works at all is because the government enforces it, and so it gets to set the terms for eligibility. The legal mechanism here would be a new law, same as your tax proposal, so I fail to see the difference.
As far as needing servers to continue running - the community is generally quite capable of doing that so long as there are no legal roadblocks to it like DMCA and CFAA. It is likely to provide a better experience too, compared to what would essentially be compelled support from the original developer, which is virtually guaranteed to be the least they can get away with to legally dodge the tax - e.g. spinning up one underpowered server that can only serve very few users at a time.
It is also unclear how such compelled services would interact with game updates. Is the server required to support all past versions of the game going all the way back to the original release? For competitive multiplayer games especially this may not feasible for good reasons. OTOH if you only require that they support the most recent update, this opens the possibility of the developer simply shipping an "update" that disables as many features as they can get away with once the game is on life support - e.g. removing multiplayer entirely if possible, or at least making it as crippled as they can get away with; and then providing support only for that crippled version.