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Croquet: Live, network-transparent 3D gaming

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Re: Croquet: Live, network-transparent 3D gaming

#41
post #14
post #11

Earlier quoted context omitted.

That was an awful comparison

No, the point is that the gap is awfully large.

Could you please elaborate on the differences of serverless capabilities of The Third Room platform and Croquet? Thank you very much.

I'm interested in development for a complete web based experience using WebGL 2.0.

Re: Croquet: Live, network-transparent 3D gaming

#42
Here's my open source metaverse, which unlike Croquet has an open-source server as well: https://github.com/glaretechnologies/substrata

It's out there live, you can visit the world right now via https://substrata.info/

It can do networked physics, see https://youtu.be/_rECxiwVteY, https://youtu.be/CzGz6voUE_8 etc.

Re: Croquet: Live, network-transparent 3D gaming

#44
I have a hard time not grinning when I read about a lot of these 'metaverse' 'hard-problems' that were seemingly solved by Linden Labs years and years ago.

and better yet, nearly all of the metaverse results look like a mashup of early 'There'[0] and SecondLife -- it's kind of bizarre how it all sort of ends up a the same place.

[0]: https://en.wikipedia.org/wiki/There_(virtual_world)

Re: Croquet: Live, network-transparent 3D gaming

#45
post #7

Earlier quoted context omitted.

Exactly this, if the networking is all handled automatically, the server is only relaying data so won't be able to validate things. The update in TFA is interesting as well, they're worried about Amazon for some reason, hence not releasing some of the moving parts. There are open source licenses that prohibit cloud usage.

Why open source any of it? The copyright owners don't believe they have a business model that can survive in the open source world. Fine. It's their creation, their choice of license. It gets filed in my mind on the closed-source shelf.

Open source software (literally the OSS part) is a subset of FOSS, as it always has been.

Re: Croquet: Live, network-transparent 3D gaming

#46

Here's my open source metaverse, which unlike Croquet has an open-source server as well: https://github.com/glaretechnologies/substrata It's out there live, you can visit the world right now via https://substrata.info/ It can do networked physics, see https://youtu.be/_rECxiwVteY , https://youtu.be/CzGz6voUE_8 etc.

Is there a detailed (text) explanation of the networked physics concept somewhere?

Re: Croquet: Live, network-transparent 3D gaming

#47
post #44

I have a hard time not grinning when I read about a lot of these 'metaverse' 'hard-problems' that were seemingly solved by Linden Labs years and years ago. and better yet, nearly all of the metaverse results look like a mashup of early 'There'[0] and SecondLife -- it's kind of bizarre how it all sort of ends up a the same place. [0]: https://en.wikipedia.org/wiki/There_(virtual_world)

Oof “Mr. Melcher once described There.com's archetypal user as "the woman who is in her 30s, single, really overweight, lives in a small town." In 2003, Melcher stepped down as CEO.”

Re: Croquet: Live, network-transparent 3D gaming

#48
post #4

This looks great! But with all these mentions of democratizing and opposing centralization, the licensing model seems unclear to me. The Croquet Microverse is Apache-licensed but "built on top of Croquet OS" which seems to be proprietary with paid and centralized server. Does anyone understand whether at least the client side component of the Croquet OS, which interfaces with the Microverse, is open source so that al…

Croquet's always been peer-to-peer, with no need for servers. It sounds like they've made a small server to "reflect" traffic between clients that can't directly communicate (like using a STUN server to coordinate SIP/WebRTC).

> Does anyone understand whether at least the client side component of the Croquet OS, which interfaces with the Microverse, is open source so that alternative server implementation could be developed without legally dubious reverse engineering of the protocol?

I don't think any reverse engineering is needed, since the protocols (e.g. TeaTime) were published decades ago. AFAIK the existing Smalltalk clients are FOSS (OpenCroquet/OpenCobalt); there have also been JS ports in the past (I think as part of Qwaq/Teleplace/Terf), but I can't remember if they're FOSS; those may be the same as this "Croquet OS", or this could be a rewrite.

(Yes, this project has had many names over the decades!)

Re: Croquet: Live, network-transparent 3D gaming

#49

Here's my open source metaverse, which unlike Croquet has an open-source server as well: https://github.com/glaretechnologies/substrata It's out there live, you can visit the world right now via https://substrata.info/ It can do networked physics, see https://youtu.be/_rECxiwVteY , https://youtu.be/CzGz6voUE_8 etc.

This looks really nice! I can't seem to find a LICENSE file in the repo though, would you mind sharing what license it uses?
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