After finishing the maze there is a roadblock at the bottom of the screen after talking to the girl who tells me about what happens if I step into water and there is no column above me... Is there a game beyond there?
Learning VIM while playing a game
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Re: Learning VIM while playing a game
#12After finishing the maze there is a roadblock at the bottom of the screen after talking to the girl who tells me about what happens if I step into water and there is no column above me... Is there a game beyond there?
Re: Learning VIM while playing a game
#13The game looks fine! I already see how my kids will learn vim :)
Re: Learning VIM while playing a game
#14It's a pity that the project's state is totally unclear (at least to me, a casual visitor). Is it meant to become a community project? Is it a demo of something that will be sold in the future? The explaining text behind the "Unlock Levels" button adds even more confusion:
> Additional levels are currently being developed for you to play and enjoy. The 3rd level will be available for FREE only for players who sign up for my email list. Sign up now! You'll be notified as soon as the level is up. The level won't be available for unregistered users.
On the one hand, it sounds as if it is free, with some "forcing" to make more users join the project mailing list. On the other hand, this is totally discouraging contributions (because you aren't allowed to see the work-in-progress version), so maybe it's meant to become for-sale in the future.
I'd love to see it developing either way (although I think the community way is the more appropriate for this project). But as of now, it seems to unify the disadvantages of both worlds: Advertising the mailing list in a way that appeals neither to people who are willing to pay (as there's no clear pricing plan), nor to people interested in contributing (as it seems to more about announcements/"newsletters" than about how to improve and to help).