How does this compare to Mozilla hubs or the Third Room. https://hubs.mozilla.com/ https://github.com/matrix-org/thirdroom
Erm. Not much at all. They are original monochrome 1978 Space Invaders, and this is Fortnite with 10,000 players online at once, in full immersive VR?
Croquet: Live, network-transparent 3D gaming
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Re: Croquet: Live, network-transparent 3D gaming
#12This looks great! But with all these mentions of democratizing and opposing centralization, the licensing model seems unclear to me. The Croquet Microverse is Apache-licensed but "built on top of Croquet OS" which seems to be proprietary with paid and centralized server. Does anyone understand whether at least the client side component of the Croquet OS, which interfaces with the Microverse, is open source so that al…
> "This is mainly because of our concern about handing our business over to Amazon. We plan to open source the entire system once we are fully deployed. In fact, the fully decentralized system we will be making available next year will need to be open source."
> He added that while the org has pricing for its web-based products (here), it has "not established pricing for Croquet for Unity yet – this will be set once we have the commercial release in the next few months, but will be very competitive."
Re: Croquet: Live, network-transparent 3D gaming
#13This looks great! But with all these mentions of democratizing and opposing centralization, the licensing model seems unclear to me. The Croquet Microverse is Apache-licensed but "built on top of Croquet OS" which seems to be proprietary with paid and centralized server. Does anyone understand whether at least the client side component of the Croquet OS, which interfaces with the Microverse, is open source so that al…
Re: Croquet: Live, network-transparent 3D gaming
#14Re: Croquet: Live, network-transparent 3D gaming
#15How does this compare to Mozilla hubs or the Third Room. https://hubs.mozilla.com/ https://github.com/matrix-org/thirdroom
Erm. Not much at all. They are original monochrome 1978 Space Invaders, and this is Fortnite with 10,000 players online at once, in full immersive VR?
Re: Croquet: Live, network-transparent 3D gaming
#16How does this compare to Mozilla hubs or the Third Room. https://hubs.mozilla.com/ https://github.com/matrix-org/thirdroom
TR is/was:
* Open decentralised platform for spatial 3D collaboration, end-to-end encrypted by default thanks to being built on top of Matrix
* Web native built on WebGL/WebXR; no proprietary Unity or similar. glTF native for content.
* Apps written in WASM (compiled down from C, JS, and in theory Rust or Zig), using WebSG (our proposed web standard API for manipulating glTF content)
* Triple-buffered engine that can get 120fps on typical hw, including full immersive VR and XR on Quest Pro
* Direct manipulation in-world editing and inspector (“web style”), exposing the same model used by WASM apps.
* Networking is full mesh (so limited to 20-30 players per room), but these days could scale much higher by using the Element Call SFU (or by tiling the world)
Unfortunately, despite the Creator Update kicking ass in June (https://matrix.org/blog/2023/06/07/introducing-third-room-tp...) we failed to lock down long-term funding for Third Room and the team disbanded in July. The code and servers prevail though, and hopefully some day it may live again.
The original Croquet was a major inspiration for TR, and it’s cool to see the name live on. Hope they have more success than we did with TR.
Re: Croquet: Live, network-transparent 3D gaming
#17Re: Croquet: Live, network-transparent 3D gaming
#18Wow, can't believe I missed this in March. So glad to see Croquet revived and continued. Any relationship between this incarnation and lively kernel? https://lively-kernel.org/
Re: Croquet: Live, network-transparent 3D gaming
#19Excellent article -- Liam Proven does it again! Speaking of a big Plate of Shrimp -- https://www.youtube.com/watch?v=rJE2gPQ_Yp8 ... The incredible Smalltalk developer Vanessa Freudenberg -- who besides being Croquet's devops person, also developed Squeak Smalltalk, EToys, Croquet, and the SqueakJS VM written in JavaScript, and worked extensively with Alan Kay -- was just tweeting (yeah, it's ok to deadname Twitter!)…
I just fleshed out the README for my Croquet resurrection yesterday so others may have an easier time trying it. It maybe even contribute :)
Re: Croquet: Live, network-transparent 3D gaming
#20Earlier quoted context omitted.
Erm. Not much at all. They are original monochrome 1978 Space Invaders, and this is Fortnite with 10,000 players online at once, in full immersive VR?
How does a client device hande networking with 10,000 players at once without a server?
That’s the reason Brian Upton (Rainbow 6 etc) joined Croquet originally, and used it for his “wide wide world” experiments.