Earlier quoted context omitted.
I wish there was some way to tie it to copyright where if you want to lock the rights up, you have to provide the game in a playable form at a reasonable price. I’ve seen proposals which would implement that as a kind orphan works tax with a threshold so a small indie game wouldn’t be expected to provide unlimited support.
I don’t know why this would be a tax? If you’re going to go down this path, why wouldn’t you just require that the title needs to be purchasable on a primary market and usable on hardware/software that is currently supported in order for a copyright to be enforceable. If I can’t purchase and enjoy a copyrighted work legally, the copyright is unenforceable. In response to sibling comments, I don’t know why you’d do a…
All that is to say I think it’s slightly more complex than what can be contained in a single HN comment but agree with you in principle.