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Nintendo Network shutdown – The beginning of the end

pretendo.network

1–10 of 217 posts

Re: Nintendo Network shutdown – The beginning of the end

#2
This seems like it's only going to get worse many games need online services to function at all. Super Mario Maker as mentioned in the post is one of them, but there are countless others on 3DS and PC that won't function properly.

Ideally it would be possible to archive the games (like ROMs or what the Internet Archive does for websites and files) and also the server / database so that the games could be playable in the future, but I doubt that Nintendo or any larger publisher would do that.

I wonder if there's a solution for this in the short term or if these games and their data would be lost forever.

Re: Nintendo Network shutdown – The beginning of the end

#3
post #2

This seems like it's only going to get worse many games need online services to function at all. Super Mario Maker as mentioned in the post is one of them, but there are countless others on 3DS and PC that won't function properly. Ideally it would be possible to archive the games (like ROMs or what the Internet Archive does for websites and files) and also the server / database so that the games could be playable in…

I wish there was some way to tie it to copyright where if you want to lock the rights up, you have to provide the game in a playable form at a reasonable price. I’ve seen proposals which would implement that as a kind orphan works tax with a threshold so a small indie game wouldn’t be expected to provide unlimited support.

Re: Nintendo Network shutdown – The beginning of the end

#4
I'm heartened, at least, to read that StreetPass will still work after the shutdown. This is such a fun feature, being able to see Mii's from strangers all around the world. Just having a stopover at an international airport was enough to fill my Mii queue with dozens of cool characters.

Re: Nintendo Network shutdown – The beginning of the end

#5
post #3
post #2

This seems like it's only going to get worse many games need online services to function at all. Super Mario Maker as mentioned in the post is one of them, but there are countless others on 3DS and PC that won't function properly. Ideally it would be possible to archive the games (like ROMs or what the Internet Archive does for websites and files) and also the server / database so that the games could be playable in…

I wish there was some way to tie it to copyright where if you want to lock the rights up, you have to provide the game in a playable form at a reasonable price. I’ve seen proposals which would implement that as a kind orphan works tax with a threshold so a small indie game wouldn’t be expected to provide unlimited support.

> tie it to copyright where if you want to lock the rights up, you have to provide the game in a playable form

this or they lose the copyright.

Re: Nintendo Network shutdown – The beginning of the end

#6
post #2

This seems like it's only going to get worse many games need online services to function at all. Super Mario Maker as mentioned in the post is one of them, but there are countless others on 3DS and PC that won't function properly. Ideally it would be possible to archive the games (like ROMs or what the Internet Archive does for websites and files) and also the server / database so that the games could be playable in…

The website that posted this post (Pretendo) is doing just this, sort of. They are working to RE the 3DS and WiiU online capabilities.

Re: Nintendo Network shutdown – The beginning of the end

#7
post #4

I'm heartened, at least, to read that StreetPass will still work after the shutdown. This is such a fun feature, being able to see Mii's from strangers all around the world. Just having a stopover at an international airport was enough to fill my Mii queue with dozens of cool characters.

I was big into the HomePass community until it stopped working, but fortunately folks have been working on StreetPass 2 as well, for those who enjoy the spoofing-at-home part of the community: https://gbatemp.net/threads/streetpass-2-rise-from-the-ashes...

Re: Nintendo Network shutdown – The beginning of the end

#8
post #3
post #2

This seems like it's only going to get worse many games need online services to function at all. Super Mario Maker as mentioned in the post is one of them, but there are countless others on 3DS and PC that won't function properly. Ideally it would be possible to archive the games (like ROMs or what the Internet Archive does for websites and files) and also the server / database so that the games could be playable in…

I wish there was some way to tie it to copyright where if you want to lock the rights up, you have to provide the game in a playable form at a reasonable price. I’ve seen proposals which would implement that as a kind orphan works tax with a threshold so a small indie game wouldn’t be expected to provide unlimited support.

The DMCA allows reverse engineering of copy-protected code for abandonware. As a copyright holder you’re not necessarily obligated to maintain working game services, but if you sell a multiplayer game and abandon it, it’s basically free rein for others to make it work again.

Re: Nintendo Network shutdown – The beginning of the end

#9
post #6
post #2

This seems like it's only going to get worse many games need online services to function at all. Super Mario Maker as mentioned in the post is one of them, but there are countless others on 3DS and PC that won't function properly. Ideally it would be possible to archive the games (like ROMs or what the Internet Archive does for websites and files) and also the server / database so that the games could be playable in…

The website that posted this post (Pretendo) is doing just this, sort of. They are working to RE the 3DS and WiiU online capabilities.

Seeing the progress of Xlink Kai I have faith they will succeed.

I hope one day there will be a precedent set for companies to open source the servers they are shutting down.

Re: Nintendo Network shutdown – The beginning of the end

#10
post #3

Earlier quoted context omitted.

I wish there was some way to tie it to copyright where if you want to lock the rights up, you have to provide the game in a playable form at a reasonable price. I’ve seen proposals which would implement that as a kind orphan works tax with a threshold so a small indie game wouldn’t be expected to provide unlimited support.

The DMCA allows reverse engineering of copy-protected code for abandonware. As a copyright holder you’re not necessarily obligated to maintain working game services, but if you sell a multiplayer game and abandon it, it’s basically free rein for others to make it work again.

> if you sell a multiplayer game and abandon it, it’s basically free rein for others to make it work again.

The more functionality there is on the server (common for anti-piracy/cheating) the less likely that is to happen. I’d like to see that change, reflecting that the idea behind things like the DMCS preservation exceptions and copyright expiring is contributing to the public commons and that’s different for running code than earlier forms of media.

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