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Show HN: I'm open-sourcing my game engine

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Show HN: I'm open-sourcing my game engine

#1
Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev.

We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games.

I hope some of you guys will find this useful. Would love to hear feedback also. Thank you.

Engine Demo: https://www.modd.io

Show HN: I'm open-sourcing my game engine
github.com

Re: Show HN: I'm open-sourcing my game engine

#9
post #6

I find that node js based multiplayer backends will eventually slow to a crawl as the number of connections goes up. How have you solved this problem? Wouldn’t something like Go be a better alternative here?

I don’t see why. Connection-wise, the node event would loop make I/o blocking from the http request / response side a non issue. I doubt the backend is doing physics heavy stuff for the front end.

Re: Show HN: I'm open-sourcing my game engine

#10
post #6

I find that node js based multiplayer backends will eventually slow to a crawl as the number of connections goes up. How have you solved this problem? Wouldn’t something like Go be a better alternative here?

I don’t see why. Connection-wise, the node event would loop make I/o blocking from the http request / response side a non issue. I doubt the backend is doing physics heavy stuff for the front end.

You must perform physics calculations on the backend if they are significant features that influence player positions.

Node also only works off a single core.

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