Earlier quoted context omitted.
Entity component system. https://en.wikipedia.org/wiki/Entity_component_system
Slightly off topic, but does anyone know what the status is of Unity's patent on ECS? I remember this thread [0] from a few years ago, and it looks like the patent is still valid [1], but I still see ECS all over the place outside of Unity contexts. Is Unity just not interested in enforcing the patent? Do they know they'd lose if they tried? Or am I missing a recent development? [0] https://news.ycombinator.com/item?…
Show HN: Interactive ECS Systems/Component Explorer for Cities: Skylines 2
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Re: Show HN: Interactive ECS Systems/Component Explorer for Cities: Skylines 2
#12What is ECS?
Re: Show HN: Interactive ECS Systems/Component Explorer for Cities: Skylines 2
#13[flagged]
Re: Show HN: Interactive ECS Systems/Component Explorer for Cities: Skylines 2
#14What is ECS?
Re: Show HN: Interactive ECS Systems/Component Explorer for Cities: Skylines 2
#15Earlier quoted context omitted.
Entity component system. https://en.wikipedia.org/wiki/Entity_component_system
Slightly off topic, but does anyone know what the status is of Unity's patent on ECS? I remember this thread [0] from a few years ago, and it looks like the patent is still valid [1], but I still see ECS all over the place outside of Unity contexts. Is Unity just not interested in enforcing the patent? Do they know they'd lose if they tried? Or am I missing a recent development? [0] https://news.ycombinator.com/item?…
Re: Show HN: Interactive ECS Systems/Component Explorer for Cities: Skylines 2
#16Earlier quoted context omitted.
Entity component system. https://en.wikipedia.org/wiki/Entity_component_system
Slightly off topic, but does anyone know what the status is of Unity's patent on ECS? I remember this thread [0] from a few years ago, and it looks like the patent is still valid [1], but I still see ECS all over the place outside of Unity contexts. Is Unity just not interested in enforcing the patent? Do they know they'd lose if they tried? Or am I missing a recent development? [0] https://news.ycombinator.com/item?…
Cart is the creator of Bevy (ECS engine in Rust) and Sander is the creator of Flecs (ECS engine in C)
Assume they lose if they try to enforce it, but don't know of any attempts yet.
Re: Show HN: Interactive ECS Systems/Component Explorer for Cities: Skylines 2
#17Re: Show HN: Interactive ECS Systems/Component Explorer for Cities: Skylines 2
#18Earlier quoted context omitted.
Entity component system. https://en.wikipedia.org/wiki/Entity_component_system
Slightly off topic, but does anyone know what the status is of Unity's patent on ECS? I remember this thread [0] from a few years ago, and it looks like the patent is still valid [1], but I still see ECS all over the place outside of Unity contexts. Is Unity just not interested in enforcing the patent? Do they know they'd lose if they tried? Or am I missing a recent development? [0] https://news.ycombinator.com/item?…
Re: Show HN: Interactive ECS Systems/Component Explorer for Cities: Skylines 2
#19Re: Show HN: Interactive ECS Systems/Component Explorer for Cities: Skylines 2
#20Not sure if there's anything better right now, but seeing everyone copy what Unity did feels like there isn't a ton of innovation in how to build gameplay systems. Lots of engines are being made but not many games come out of it...