I play/run D&D three times a fortnight using the O.G. editions (AD&D, B/X, retroclones). The brand is dead, long live the game!
I approve of this unit of measure.
341–350 of 387 posts
I play/run D&D three times a fortnight using the O.G. editions (AD&D, B/X, retroclones). The brand is dead, long live the game!
I approve of this unit of measure.
Earlier quoted context omitted.
If people are still going to pay money for D&D then they truly do not care about the hobby. I must admit before the OGL fiasco I didn't see much of the allure of other systems, but that really pushed me away and the world of TTRPGs is so much brighter and better than crappy D&D. I still play in one D&D campaign, but it was started before the fiasco, but I have already decided that at least I won't be running another…
As someone thinking about getting into Pen and Paper games, I'm surprised to read all this. What are the alternatives?
Earlier quoted context omitted.
If people are still going to pay money for D&D then they truly do not care about the hobby. I must admit before the OGL fiasco I didn't see much of the allure of other systems, but that really pushed me away and the world of TTRPGs is so much brighter and better than crappy D&D. I still play in one D&D campaign, but it was started before the fiasco, but I have already decided that at least I won't be running another…
The biggest thing that I've seen D&D offer is support for campaign play. Systems like Blades in the Dark, Heart, and Mork Borg are great, but they are built around the assumption that characters are replaced (or in the case of Mork Borg, the world ends) regularly. A lot of other systems also tend to abstract away treasure in a way that I think is less satisfying for some players. Personally, I'd love to see more syst…
Did you actually mean player growth? I'm familiar with Player Character growth, but fostering the growth of the player (at least beyond simply a growing familiarity with the rules) is a new idea for me, although I'm not sure why the notion of helping players become more skillful at role-playing (if that was what you meant) was surprising to me.
Earlier quoted context omitted.
If people are still going to pay money for D&D then they truly do not care about the hobby. I must admit before the OGL fiasco I didn't see much of the allure of other systems, but that really pushed me away and the world of TTRPGs is so much brighter and better than crappy D&D. I still play in one D&D campaign, but it was started before the fiasco, but I have already decided that at least I won't be running another…
As someone thinking about getting into Pen and Paper games, I'm surprised to read all this. What are the alternatives?
RuneQuest is another classic.
I play/run D&D three times a fortnight using the O.G. editions (AD&D, B/X, retroclones). The brand is dead, long live the game!
> three times a fortnight I approve of this unit of measure.
(I missed a chance to use "thrice".)
Earlier quoted context omitted.
They will never release another Dark Sun. It is waaay to vile and racist. Personally I love the setting, but there is zero change they could publish it without some serious backlash from a lot of people ... for who that content is not intended. Let's put it that way. If they ever release something with the name Dark Sun, it will be that in name only. Disconnected from the original. Even worse than Spelljammer.
racist? really? more than Tolken... or literally anything else D&D related? sounds like another tumblr "anything I don't like is 'problematic'" take.
It isn't just racism and racist stereotypes (DS halflings as "jungle primitives" as one example), but a history of extensive genocides, widespread cannibalism, pervasive oppression and slavery, systematic forced breeding to create the Mul player race...
All wrapped up in a very violent grim-meathook-future milieu.
Any one of these could be fixed without neutering the setting, but probably not all (or even most) of them at once. Even with the most respectful approach to the material, by the time you were done fixing, it just wouldn't be Dark Sun.
How can their board games etc. be losing money? It seems like they shouldn’t cost much to produce.
Lot's of mistakes? They made about a billion Monopoly games for instance. I see Monopoly games for specific cities, other IPs etc. Cheaters Version, Classic, Monopoly Junior. I regularly see brand new Monopoly games for sale on clearance for $10.
I really miss 2016 MtG. I remember when full art lands and full art promos were RARE and with money for no reason other than their collectability. I really liked when cards were rare because of the fact that they were good and uncommon and maybe because they were the same as the regular card but foil, not because they were arbitrarily a different type of shiny, or like when that one card from Kamigawa had a different…
There’s only two camps, investors and gamers. I think that anyone who wants to “have cards that have relative value” are investors, whether they realize it or not. Its one thing to collect because you like something inherent about the cards themselves (I recall a recent Reddit post where the user was trying to collect every single Magic card that depicted an owl in any way). But if your concern is about the monetary…
Meaning if I spend $500 on packs of cards, I should get $500 worth of cards on the secondary market immediately (or even slightly less, like $300 would be reasonable), and then if I hold that for 5 years, it should be like $700. This is how it has been for all of magic's history pre-Throne of Eldraine (nothing particular about that set, but that is the last set that I really see this happening on)
Earlier quoted context omitted.
It might actually be more accepted in competitive EDH (and pretty much required) as most people can't be expected mortgage their homes to buy a deck full of expensive reserve list cards[1] :D. It helps that cEDH is not a sanctioned format. [1] cEDH is sometimes called singleton multiplayer vintage for a reason.
I would not be shocked, but I know nothing about cEDH while I have at least some acquaintance with EDH. Also talking about singleton vintage is a bit funny when vintage is the only format with a restricted list (and thus in a way the original format with singleton restriction).
I really miss 2016 MtG. I remember when full art lands and full art promos were RARE and with money for no reason other than their collectability. I really liked when cards were rare because of the fact that they were good and uncommon and maybe because they were the same as the regular card but foil, not because they were arbitrarily a different type of shiny, or like when that one card from Kamigawa had a different…
Why don't you buy singles? (Not trying to be snarky. Just started playing a few months ago and that seems to be the best way to make decks without gambling. What's the point of buying packs?)