Earlier quoted context omitted.
We just need to move on from DnD to other IPs at this point, it is absurdly clear that everyone putting all their eggs in the basket with wizards of the coast and it is just a bad idea. There are plenty of fantastic alternatives, we really don’t need the DnD universe. I mean, as highly acclaimed as BG3 is, people in general seem to feel that the dev’s previous game Divinity Original Sin 2 has better combat mechanics……
> We just need to move on from DnD to other IPs at this point Or go back to AD&D 1e like the good lord ... err gygax intended :)
Hasbro laying off Wizards of the Coast staff is baffling
291–300 of 387 posts
Re: Hasbro laying off Wizards of the Coast staff is baffling
#292Earlier quoted context omitted.
If people are still going to pay money for D&D then they truly do not care about the hobby. I must admit before the OGL fiasco I didn't see much of the allure of other systems, but that really pushed me away and the world of TTRPGs is so much brighter and better than crappy D&D. I still play in one D&D campaign, but it was started before the fiasco, but I have already decided that at least I won't be running another…
As someone thinking about getting into Pen and Paper games, I'm surprised to read all this. What are the alternatives?
As always, getting a good GM and a well-composed group is very important for how your experience will be.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#293Earlier quoted context omitted.
If you ever want another huge, ancient labyrinth of a language that also kinda sorta runs everywhere, the Javascript world welcomes you with open tentaces! Here we're controlled by an evil older than Oracle itself (Microsoft and Typescript), with upgrades and crossgrades and cross compilers that deliver astounding 15% improvements in performance in exchange for a mere few animal sacrifices and a lifetime of misery. I…
Not that I want to defend them, but Typescript is probably the best thing Microsoft ever created.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#294I don’t think it’s possible to determine if a decision like this is a good one without working at the company. News articles like this are useless.
I'm not so sure. Whether this article is good or not is a moot point. Hasbro is publicly traded so there is verifiable information about the company available. As others have pointed out, we can see them rapidly selling off assets and IP and cutting staff. I'm not a professional analyst, but surely one could substantiate an argument for or against this decision. Edit: Also, this decision isn't a single data point. We…
Also it would be hard to know from numbers anyway. Maybe if they managed it better it would be up 30% Neither product has significant competition so you couldn’t even really guess by comparing to an overall market.
Broader Hasbro numbers might be a little more comparable (there is an overall toy and games industry) but still tough.
It’s often hard to tell from the numbers that a company is being ruined until it is too late.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#295Earlier quoted context omitted.
Game dev is pretty different though. There's huge internal shifts in need for headcount since everything is often tied to development of a specific game. It's pretty common to lay off employees after a game gets shipped.
> It's pretty common to lay off employees after a game gets shipped. While it is common... Why? You can employ people on a limited time or production span duration. I don't see the point in pretending to give someone a permanent job to only lay them off anyways.
On the other hand, I wouldn't exactly be killing myself to ship on time if I was going to get laid off afterwards.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#296This is the same Hasbro that tried to retroactively close off the D&D Open Game License (and thus the third party ecosystem). It was a massive betrayal that caused a ton of pushback: https://www.theguardian.com/games/2023/jan/12/dungeons-and-d... They also sell so many overpriced kits with not much going on in them (just a few pieces of paper, not enough dice, sub par instructions ). Or really expensive character toy…
If people are still going to pay money for D&D then they truly do not care about the hobby. I must admit before the OGL fiasco I didn't see much of the allure of other systems, but that really pushed me away and the world of TTRPGs is so much brighter and better than crappy D&D. I still play in one D&D campaign, but it was started before the fiasco, but I have already decided that at least I won't be running another…
Personally, I'd love to see more systems that are less "wargaming" oriented than D&D but with a focus on long term play and, where possible, player growth.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#297Earlier quoted context omitted.
OMG they rereleased spelljammer? Brb, gotta go buy some DND books. Which is to say, I am clearly part of the problem here.
Oh man it was super-disappointing and the end of my willingness to buy WoTC 5E. You'd be better off with the originals from DriveThru.
I mean 5e is less broken than 2e so maybe it would be OK (that's not a high bar, to be fair).
Hmmm, thanks for the feedback, will try to resist the urge to splurge.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#298Earlier quoted context omitted.
> I've never seen two Javascript codebases that looked the same I think you may have described every programming language. Except maybe Go
Probably JS was a victim of its own success in this regard, being both incredibly popular and incredibly long-lived, which drew hordes of amateurs (myself included) in. We all re-invented the wheel, though in my case it was more like an oblong hexagon =/ I rolled with it... but I feel terrible for anyone who has to maintain my old code after me, lol.
People keep reinventing the wheel on javascript because it doesn't have any.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#299Earlier quoted context omitted.
For me the naive part is focussing on player options. I understand that groups generally have one DM and 4 players, do if you include player options you might sell 5 books instead of one. But that's the shallow, cash-in-now-fuck-next-decade mentality. Meanwhile they haven't put out a decent adventure in a decade. The internet is awash with people trying to glue their ramblings back into coherent campaigns and running…
> Meanwhile they haven't put out a decent adventure in a decade. Lost Mines of Phandelver, the adventure from the intro box, is pretty good (except when it switches to "every room has a monster" later on). It's very big for an intro adventure and there's tons of stuff in it. But it's quite possible that it's the only good one they made.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#300Earlier quoted context omitted.
For me the naive part is focussing on player options. I understand that groups generally have one DM and 4 players, do if you include player options you might sell 5 books instead of one. But that's the shallow, cash-in-now-fuck-next-decade mentality. Meanwhile they haven't put out a decent adventure in a decade. The internet is awash with people trying to glue their ramblings back into coherent campaigns and running…
> Meanwhile they haven't put out a decent adventure in a decade. Lost Mines of Phandelver, the adventure from the intro box, is pretty good (except when it switches to "every room has a monster" later on). It's very big for an intro adventure and there's tons of stuff in it. But it's quite possible that it's the only good one they made.