Hasbro laying off Wizards of the Coast staff is baffling
241–250 of 387 posts
Re: Hasbro laying off Wizards of the Coast staff is baffling
#242It's not baffling, it's the latest in business lemmings' theater: when profits are at record levels, squeeze out even more money by suppressing wages with a good round or 3 of layoffs. That'll teach those corporate employees to stay hungry and not to earn too much because the CEO and investors needs those profits.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#243I really wish I could sit on one of these decision meetings just so I could understand how the sausage is made. There's an entire class of people out there running the world yet operating in their own universe completely removed from the consensus reality we live in. "Ok we have this cash cow..." "Shoot it" "But..." "Shoot it, the cow accepted an open license" "That doesn't make any..." "I don't care, shoot the cow"
Re: Hasbro laying off Wizards of the Coast staff is baffling
#244Earlier quoted context omitted.
> getting your app to run on other platforms is as simple as embedding your operating system into WASM and putting it in their browser ???
I'm kidding, but sometimes it feels like that. Javascript is never just Javascript. It depends on whether you use Typescript (with tsc or tsx or esrun?). It depends whether you use V8 or Node or Deno or Bun. It depends whether you're using AWS Lambda or the Serverless framework or a Cloudflare Worker or a Vercel or Fastly edge function. It depends whether you use vanilla or HTMX or React or Next or Vue or Nuxt or Sve…
Re: Hasbro laying off Wizards of the Coast staff is baffling
#245thinly related but i could really use some advice. There's a board game called "quoridor" that I've been playing a lot lately. I found 2 platforms where u can play this online, major one being BGA (boardgamearena). It was kinda sad to see a game on par with chess in terms of simplicity and strategy, being lumped into the same group as kids games. So, I started building a platform for it myself in my free time. Still…
Re: Hasbro laying off Wizards of the Coast staff is baffling
#246Re: Hasbro laying off Wizards of the Coast staff is baffling
#247This is the same Hasbro that tried to retroactively close off the D&D Open Game License (and thus the third party ecosystem). It was a massive betrayal that caused a ton of pushback: https://www.theguardian.com/games/2023/jan/12/dungeons-and-d... They also sell so many overpriced kits with not much going on in them (just a few pieces of paper, not enough dice, sub par instructions ). Or really expensive character toy…
If people are still going to pay money for D&D then they truly do not care about the hobby. I must admit before the OGL fiasco I didn't see much of the allure of other systems, but that really pushed me away and the world of TTRPGs is so much brighter and better than crappy D&D. I still play in one D&D campaign, but it was started before the fiasco, but I have already decided that at least I won't be running another…
Re: Hasbro laying off Wizards of the Coast staff is baffling
#248Re: Hasbro laying off Wizards of the Coast staff is baffling
#249This is the same Hasbro that tried to retroactively close off the D&D Open Game License (and thus the third party ecosystem). It was a massive betrayal that caused a ton of pushback: https://www.theguardian.com/games/2023/jan/12/dungeons-and-d... They also sell so many overpriced kits with not much going on in them (just a few pieces of paper, not enough dice, sub par instructions ). Or really expensive character toy…
> They also sell so many overpriced kits with not much going on in them (just a few pieces of paper, not enough dice, sub par instructions ). Or really expensive character toys. For me this is the most telling part that Hasbro doesn't quite get what you're actually selling if you have a tabletop company; it's not the ruleset, that will be leaked as soon as you sell a single copy and people actually play the game. It'…
I understand that groups generally have one DM and 4 players, do if you include player options you might sell 5 books instead of one. But that's the shallow, cash-in-now-fuck-next-decade mentality.
Meanwhile they haven't put out a decent adventure in a decade. The internet is awash with people trying to glue their ramblings back into coherent campaigns and running D&D (always a huge time sink) is becoming a worse experience every year as they keep flooding the market with crap.
I love running games but I've come to the point where I'm not really interested in starting a D&D group anymore because of all the bullshit.
WOTC: support your DMs or die.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#250Earlier quoted context omitted.
Oh man it was super-disappointing and the end of my willingness to buy WoTC 5E. You'd be better off with the originals from DriveThru.
It was a bit thin, but I still had fun playing! I will be sad if they don't develop it further. Then again, I'd kind of like to see more of their legendary forgotten settings like Dark Sun...
If they ever release something with the name Dark Sun, it will be that in name only. Disconnected from the original. Even worse than Spelljammer.