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SMERF: Streamable Memory Efficient Radiance Fields

smerf-3d.github.io

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Re: SMERF: Streamable Memory Efficient Radiance Fields

#77
post #73

Does the an open source toolchain exist for capturing, processing, and hosting navigable 3D walkthroughs like this (e.g. something like an open-source Matterport)?

Not yet, as far as I'm aware. The current flow involves a DSLR for capture, COLMAP for camera parameter estimation, one codebase for training a teacher model, our codebase for training SMERF, and our web viewer for rendering models.

Sounds like an opportunity!

Re: SMERF: Streamable Memory Efficient Radiance Fields

#78
post #72

Very impressive! Any information on how this compares to 3D Gaussian splatting in terms of performance, quality or data size?

All these details and more in our technical paper! In short: SMERF training takes much longer, SMERF rendering is nearly as fast as 3DGS when a CUDA GPU is available, and quality is visibly higher than 3DGS on large scenes and slightly higher on smaller scenes.

https://arxiv.org/abs/2312.07541

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